Removing driver body from cars shape!

Posted by Jolkins 
Removing driver body from cars shape!
Date: July 04, 2006 06:52PM
Posted by: Jolkins
Well i tryed GP4, but in the result i soon saw that my pc is too bad for it so i went to F1 Challange. I see that there are many beutiful GP4 cars and i sometimes convert for own use but the driver body looks really bad and i would like to remove it and place there F1 Challange driver body. I would like to know that for rendering too so please help me.

P.S. I already searched but there were no information about how to remove it!
import the shape into ZModeler, and remove the body faces.. many tut's on how to use ZM

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Re: Removing driver body from cars shape!
Date: July 04, 2006 07:19PM
Posted by: raulongo
It's a very very comlicated work. You must select faces level, into the ZModeler and then select the body and remove it...

In order to remove it, you could select face by face...



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Wedding and Motorsports Photography.
> It's a very very comlicated work.

Well, any easier way you aren't gonna find.. lol ;-)

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Re: Removing driver body from cars shape!
Date: July 04, 2006 07:56PM
Posted by: Jolkins
raulongo Wrote:
---------------------------------------------------------------------------
> It's a very very comlicated work. You must select faces level, into
> the ZModeler and then select the body and remove it...
>
> In order to remove it, you could select face by face...
>
> ______________________________________________________________________
> _____________________
> .. ..
>
> --WilliamsF1Team 4EVER--


And how can i select those faces leves? It shows me that the car cockpit part (where the drivers body shape is placed) have 3 faces so what tool i need to use to select those levels?
Re: Removing driver body from cars shape!
Date: July 04, 2006 08:07PM
Posted by: Jolkins
Ok! No help needed anymore! I found tutorial and i have started to delet the body ;)
Re: Removing driver body from cars shape!
Date: July 04, 2006 10:48PM
Posted by: zeppelin101
Takes ages in zm, if you're rendering, do it in max. Convert to Editable Poly, select polygon mode, press F4 in any view, select ONE face of the driver, and ONE of each leg, then click grow until the number of polys no longer increases. That's the easiest way to do it for rendering.

Oh and while you're there, press Ctrl-A and then go down to smoothing groups and click Auto Smooth, works a treat on lots of shapes :)
Re: Removing driver body from cars shape!
Date: July 05, 2006 10:16PM
Posted by: Dahie
zeppelin101 schrieb:
---------------------------------------------------------------------------
> Takes ages in zm, if you're rendering, do it in max. Convert to
> Editable Poly, select polygon mode, press F4 in any view, select ONE
> face of the driver, and ONE of each leg, then click grow until the
> number of polys no longer increases. That's the easiest way to do it
> for rendering.
>
> Oh and while you're there, press Ctrl-A and then go down to smoothing
> groups and click Auto Smooth, works a treat on lots of shapes
>

Similar thing in zmod, just go Select -> Seperated

This selects all faces which are connected in a way, might work quite well on the driver.

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Re: Removing driver body from cars shape!
Date: July 06, 2006 11:46AM
Posted by: zeppelin101
Ah didn't know that, hate ZM with a passion ya see ;)
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