Some realistic cc-lines (Montreal added)

Posted by marianodc 
Re: Some realistic cc-lines
Date: May 18, 2006 06:19PM
Posted by: Hal
Thanks for the great CC-lines. They work really well, but the cars are still breaking at the top of the Audi-S at the Nurburgring. I've opened the original track dat and compared it to this one (and that of the original 2004 ring) and noticed that the exit curve is subtly different. However I lack the skill to correct it.
Re: Some realistic cc-lines
Date: May 18, 2006 06:30PM
Posted by: SchueyFan
good work. thanks
could you do monaco, and change the section after the casino where they go around the chequered area on the ground. watch the monaco gp if you dont know what i mean





X (@ed24f1)
Re: Some realistic cc-lines
Date: May 18, 2006 06:35PM
Posted by: marianodc
I'm working on Monaco, maybe tonight .........

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Re: Some realistic cc-lines
Date: May 18, 2006 06:38PM
Posted by: Willb
"i thought about it someday ago too. especially bout the worn tyres ingame. isnt it possible, too add everey two laps a new tyrewear? in that dirtmod it is the same principle, only for visor. what about something like that?"


I did that a while back, looked awsome. but the CC cars slowed right down for a little kink instead of speeding over it:(

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Edited 1 time(s). Last edit at 05/18/2006 06:38PM by Willb.
Re: Some realistic cc-lines
Date: May 18, 2006 06:49PM
Posted by: zeppelin101
er wrong thread mate ;)
Re: Some realistic cc-lines
Date: May 18, 2006 08:15PM
Posted by: marianodc
Willb Escrito:
-------------------------------------------------------
> "i thought about it someday ago too. especially
> bout the worn tyres ingame. isnt it possible, too
> add everey two laps a new tyrewear? in that
> dirtmod it is the same principle, only for visor.
> what about something like that?"
>
>
> I did that a while back, looked awsome. but the CC
> cars slowed right down for a little kink instead
> of speeding over it
>
> __________________________
>
>
>
> Help keep our forums tidy.
>
> Use the search function...
>
>
>
> Editado 1 veces.

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Re: Some realistic cc-lines
Date: May 18, 2006 08:39PM
Posted by: Paco
don't worry, he's on drugs, he quoted a phrase from another thread, and then answered something about Monaco's cc-line ;)



I'm against sigpics
Re: Some realistic cc-lines
Date: May 19, 2006 04:50AM
Posted by: marianodc
Recently added MONACO cc-line, it's for 2005 layout (with boxes to the left)
It's better than the original, I get fastest laptimes, but could be enhaced more.
Enjoy it

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Re: Some realistic cc-lines (Monaco added)
Date: May 19, 2006 05:22AM
Posted by: Buzz Hornet
@ marianodc

Great stuff, does the cc line fix the problem when the cc cars exit the pits where theyd rive straight over the curb.
Re: Some realistic cc-lines (Monaco added)
Date: May 19, 2006 09:20AM
Posted by: Willb
woooooooooooops!

sorry must have missed the V to copy the correct bit, sorry! heres what i really meant!

"good work. thanks
could you do monaco, and change the section after the casino where they go around the chequered area on the ground. watch the monaco gp if you dont know what i mean"


I did that a while back, looked awsome. but the CC cars slowed right down for a little kink instead of speeding over it

I think i made the kink a bit too tight for them, even tho it was perfect for me to drive flat out with the keyboard.


what an idiot *embarrised*

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Edited 1 time(s). Last edit at 05/19/2006 09:30AM by Willb.
Re: Some realistic cc-lines (Monaco added)
Date: May 19, 2006 10:18AM
Posted by: Robert
your'll be even more *embarrised* with that spelling ;)
Re: Some realistic cc-lines (Monaco added)
Date: May 19, 2006 10:24AM
Posted by: Willb
what spelling?

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Re: Some realistic cc-lines (Monaco added)
Date: May 19, 2006 11:39AM
Posted by: MarcLister
Willb Wrote:
-------------------------------------------------------
> what spelling?
>
> __________________________
>
>
>
> Help keep our forums tidy.
>
> Use the search function...
[dictionary.reference.com]


Re: Some realistic cc-lines (Monaco added)
Date: May 19, 2006 02:25PM
Posted by: marianodc
Buzz Hornet Escrito:
-------------------------------------------------------
> @ marianodc
>
> Great stuff, does the cc line fix the problem when
> the cc cars exit the pits where theyd rive
> straight over the curb.


No man, I don't know (yet) how to modify pitline cc-line

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Re: Some realistic cc-lines (Monaco added)
Date: May 19, 2006 02:35PM
Posted by: Buzz Hornet
Thanks mate I will give it a try anyway. Thanks for all your efforts :)
Re: Some realistic cc-lines (Monaco added)
Date: May 19, 2006 02:39PM
Posted by: SchueyFan
thanks for that
nice work





X (@ed24f1)
Re: Some realistic cc-lines (Monaco added)
Date: May 19, 2006 02:44PM
Posted by: Ruboy
marianodc Wrote:
-------------------------------------------------------
> Buzz Hornet Escrito:
> --------------------------------------------------
> -----
> > @ marianodc
> >
> > Great stuff, does the cc line fix the problem
> when
> > the cc cars exit the pits where theyd rive
> > straight over the curb.
>
>
> No man, I don't know (yet) how to modify pitline
> cc-line


The pitlane has no cc-line. Lenght, flags adn magic data determine behaviour of cars when entering or exiting the pits.


Re: Some realistic cc-lines (Monaco added)
Date: May 19, 2006 02:59PM
Posted by: fongu
Robert Wrote:
-------------------------------------------------------
> your'll be even more *embarrised* with that
> spelling


maybe learning how to spell "you'll" will help your arguement ;)


Re: Some realistic cc-lines (Monaco added)
Date: May 19, 2006 03:49PM
Posted by: marianodc
@Ruboy

So, is it possible to modify the "pit ccline"??
Do you know how to?
For example, in Bahrein beta, the exit of pits it's very slow

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Re: Some realistic cc-lines (Monaco added)
Date: May 19, 2006 03:56PM
Posted by: Ruboy
Which beta do you mean? There is a new beta version available on Ricardo's site - I have fixed this - it's not perfect but the cc-cars do not slow down extremely anymore:)

Well, it's not easy to edit this. You have to be skilled with 3DEditor and pay attention to what you change in the .dat file.
As said, sometimes the exit has to be shortened or displaced to get the wished result. Sectors orientation and Z-values also have to be readjusted often.
It may be really annoying to do this and often several attempts and test are needed.
Possibly madic data also has an influence. Belini gave some information in the track editing thread but I haven't tested yet. I will do it when I have more time.

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