I need some help with ZModeler:
I export two .gp4 files as .3ds from 3DEditor and import them with ZM.
Now I select both objetcs, press SEL, and use the Create/Objects/UniteSelect function in order to put them together.
Ok, fine now I have only one object instead of two. The problem is when I open/reimport them with 3DEditor this one object still consists of two parts - but I only want one part because the two objects have the same texture.
It's not a big problem but I want to have as few parts a possible - that is one instead of two.
Why doesn't it work? I know that I once managed to do this