Hi ALL,
I´m back (weekend-off for skiing)
We released it on Friday to receive some feedback in the weekend about how it looks in a wide range of graphical settings.
The feedback received shows that people like the car....
anyway, we know it has its failures, and we´ll try to fix them.
LODS 3 and 4, aren´t used very much, so I put the original team_benetton lower LOD´s I found on my cars.wad.
The car is made on ZModeler, so no tool about reducing polies like in 3D Studio MAX...
We will give it a try this week.
On the sidepods, I used a very heavy highlight.... some painters said me that it was very light the highlight effects... so, it proves that exaggerating highlights doesn´t convinced the people...
Surely I will update the textures on any GP, but not sure if Marosci will do the same on the shape (due to his real work and working on other shapes, rigt now on FW28, I don´t know if he´ll try to make it).
Template is on its way, for the original car, some areas were very tricky to map, so I made another tricks
... so I will try to make a decent template easy to use... but don´t know when it could be...
Thanks for the warm comments, and many thanks to any CONSTRUCTIVE critics
BEST REGARDS !!!