gildoorf schreef:
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> Hi Zjokke
>
> Seems nice so far.
>
> How did you created land coverage?
>
> Cheers
I've build the landscape with 3DS max 7 as explained in Zeppelin101 's Trackeditting tutorial.
the landscape have a lot of poly's for now. When I got the time I'll reduce the number of poly's
The current track with all the objects and textures runs pretty fine on my crappy old P3-600
So there shouldn't be a problem running the track with an average PC.
@ Tony (PM): The track is already System plus ready. I used the same objects as for Adelaide (F1)
95 textures & objects are very welcome
@ Fongu: Any chance I can get that video from Aida. The only source I got is Senna's fast lap from 94 on youtube.com
95 textures & objects are very welcome.
@ all betatesters: I'll send a public beta to tony once the pitentry/exit problem is solved. the track will be available on gp4db.com in 2 flavours (TSM & non TSM)
In 3D editor, the pitlane & track line up very good, but ingame the pitlane is a lot higher. I have the same problem with Adelaide.