Well, it's a small update this time (but past ones were really huges
).
This time it focuses on fixing some troubles often encountered, like missing pitcrew, strange crashs when .bin files have been created or weird cars behaviours due to the fact the track was going out of an unknown and unvisible frontier.
Well, all of the matter above should be fixed in this version as will be some other bugs here and there.
[5 minutes later]: oh and I also fixed the bug with split time sectors that were totaly uneffective in 15.8 version.
I will only post the history log today as I didn't create a new screenshot for v16:
v16 (October 20th 2005)
New: Display .dat world bounds
Enhanced: Object coordinates are inverted localy (around object center)
Enhanced: garage floor is now created in .col files (fixes missing pitcrew bug)
Enhanced: revert .col default mouse handling to displace XYZ
Enhanced: simplified list of new commands
Enhanced: New Add Command window
Fixed: Uneffective Split time sectors and race laps
Fixed: no textures after exporting a .gp4 object to a .3ds file
Fixed: generated pitlane.bin files could crash the game
Fixed: removed auto-generated .col fences in garages
Fixed: Track Profiler menu was enable for non .dat files
Fixed: French pop-ups about ZM save and .bin side lines choices
Fixed: Focus was lost when editing split time sectors
Have a good track editing time.
Edited 1 time(s). Last edit at 10/20/2005 11:36PM by Lo2k.