New 3DEditor 16 online

Posted by Lo2k 
New 3DEditor 16 online
Date: October 20, 2005 11:29PM
Posted by: Lo2k
Well, it's a small update this time (but past ones were really huges :)).

This time it focuses on fixing some troubles often encountered, like missing pitcrew, strange crashs when .bin files have been created or weird cars behaviours due to the fact the track was going out of an unknown and unvisible frontier.

Well, all of the matter above should be fixed in this version as will be some other bugs here and there.

[5 minutes later]: oh and I also fixed the bug with split time sectors that were totaly uneffective in 15.8 version.

I will only post the history log today as I didn't create a new screenshot for v16:

v16 (October 20th 2005)
New: Display .dat world bounds
Enhanced: Object coordinates are inverted localy (around object center)
Enhanced: garage floor is now created in .col files (fixes missing pitcrew bug)
Enhanced: revert .col default mouse handling to displace XYZ
Enhanced: simplified list of new commands
Enhanced: New Add Command window
Fixed: Uneffective Split time sectors and race laps
Fixed: no textures after exporting a .gp4 object to a .3ds file
Fixed: generated pitlane.bin files could crash the game
Fixed: removed auto-generated .col fences in garages
Fixed: Track Profiler menu was enable for non .dat files
Fixed: French pop-ups about ZM save and .bin side lines choices
Fixed: Focus was lost when editing split time sectors

Have a good track editing time.





Edited 1 time(s). Last edit at 10/20/2005 11:36PM by Lo2k.
Re: New 3DEditor 16 online
Date: October 20, 2005 11:30PM
Posted by: zeppelin101
Oh yes, cheers Lo2k, you're an absolute genius my friend :)
Re: New 3DEditor 16 online
Date: October 20, 2005 11:39PM
Posted by: Willb
Thanks :)

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Re: New 3DEditor 16 online
Date: October 21, 2005 12:30AM
Posted by: MiSeRy
THX. The split time sectors works fine, now.
Re: New 3DEditor 16 online
Date: October 21, 2005 12:31AM
Posted by: b-tone
great :)

____
Tony

Re: New 3DEditor 16 online
Date: October 21, 2005 12:43AM
Posted by: NS
great work:)

i've got another question, is it possible that gp4 crashes when you don't delete all the scenes? My track works fine with a original .wad (all original scenes) and it also works fine with no scenes (i.e. one self-created scene that is empty and deleting the rest).

but when I delete 1, 2 or 3 scenes in a .wad that has original 4 scenes, i get a CTD?
Re: New 3DEditor 16 online
Date: October 21, 2005 01:19AM
Posted by: Prblanco
What? Already? I was just getting used to 15.8... I'll still have some time to play with it before someone sends me this new one :)

Thanks Lo2k for making 3DEditor better and better!


My unfinished tracks: [www.grandprixgames.org]
Send bug reports and track editing questions to f1virtualblog@gmail.com
Re: New 3DEditor 16 online
Date: October 21, 2005 06:10AM
Posted by: Lo2k
hehe, thanks everyone.

@NS: well, it sounds weird but I assume it's possible. On what track does it occur ?

Re: New 3DEditor 16 online
Date: October 21, 2005 07:24AM
Posted by: Bigbrother
cool cause the oval is suffering of the pitcrew issue héhé, go to work now zeppy lol :-)
Re: New 3DEditor 16 online
Date: October 21, 2005 08:15AM
Posted by: erwin_78
merci laurent (and patrick?)
Re: New 3DEditor 16 online
Date: October 21, 2005 12:07PM
Posted by: NS
Lo2k Wrote:
-------------------------------------------------------
> hehe, thanks everyone.
>
> @NS: well, it sounds weird but I assume it's
> possible. On what track does it occur ?

I used Imola as a basis for my own track

Re: New 3DEditor 16 online
Date: October 21, 2005 12:51PM
Posted by: Lo2k
@Erwin: concerning your usual trouble with loading bar window staying on top, it seems that this effect is more frequent when you use any custom GUI layer software on top of windows theme as Windows Blind or Style XP...

Re: New 3DEditor 16 online
Date: October 21, 2005 12:57PM
Posted by: <Maverick>
Lo2k Wrote:
-------------------------------------------------------
> @Erwin: concerning your usual trouble with loading
> bar window staying on top, it seems that this
> effect is more frequent when you use any custom
> GUI layer software on top of windows theme as
> Windows Blind or Style XP...
>
>


I have no such thing, and the same problem. The problem seems not to occour with original tracks, so my best guess is.. It has something to do with the size of the gp4 objects in it. The banks and all are one big gp4 object. If you put those in your track the dialog fails to disappear. Can anybody confirm that?

Re: New 3DEditor 16 online
Date: October 21, 2005 01:09PM
Posted by: patrickc
@Lo2k
Well, i don't how you use a different thread for loading everything. But my guess is that in some cases it doesn't call the Close function on that loading dialog.
Re: New 3DEditor 16 online
Date: October 21, 2005 02:37PM
Posted by: Lo2k
Yep, it's what it seems. It looks as if CPU was "too much busy" and was overriding the close call sometimes.
I don't handle threads anyway, everything is done by Delphi.

@NS: Yep, Imola is a strange special case in track editing. It seems you can't delete any object without making track crashing in game. Patrick has been informed about it and started to look at it.

Re: New 3DEditor 16 online
Date: October 21, 2005 02:40PM
Posted by: zeppelin101
Probably because everything is split into further LOD shapes outside the LOD call when you click on an object... the stands are a good one, as there seems to be 3 LOD named objects per main stand...
Re: New 3DEditor 16 online
Date: October 21, 2005 02:45PM
Posted by: Lo2k
Yep, but even if you delete the 3-4 lods of the same object, track crashes.

Re: New 3DEditor 16 online
Date: October 21, 2005 02:47PM
Posted by: zeppelin101
Well that makes sense to a certain extent if you think about it, because I reckon that they probably control something for that object, similar to a car, although they seem to be just part of the object. Or perhaps, they simply must be present for the .gp4 to load because of how it's constructed...
Re: New 3DEditor 16 online
Date: October 21, 2005 03:46PM
Posted by: Anonymous User
Great work yet again laurent..some nice icon touches to the save col & bins..
the command list is better too.......cheers......



Edited 1 time(s). Last edit at 10/21/2005 03:46PM by jimbob1.
Re: New 3DEditor 16 online
Date: October 22, 2005 04:51AM
Posted by: ZaZ
it's highly unlikely (read: nearly impossible) that a busy thread is causing to simply ignore stuff. that's just not the way windows works.
it's possible that it is waiting because other threads are busy, but when they are done, it should continue if its priority is lower than other threads.

if this is not the case, then the problem lies somewhere else.
most likely a bug in the program or unhandled error trapping.

@lo2k: since the problem can be reproduced, try to get a copy of a track where the problem occurs to debug.






I'd rather have a bottle in front of me than a frontal lobotomy
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