Here are the latest revisions on the rules: (Subject to The Driver's Council Approval)
Registration Rules:
A Maximum of 11 teams can enter the WSRC with no more then 2 drivers. 1 driver cannot drive both cars.
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Regulations:
This Championship is intended for those using WSRC 2006 Carset, which will be available for download as soon as it is available. The 2006 Carset requires the use of CSM 1.25 Build 45 (Currently. It might change as new versions of CSM arrive). To use the carset, you must also have Gp4 1.02 with no-cd patch and GPxPatch latest version installed.
You may use an existing F1 team or create your own fictional team but we prefer you to create your own team. Please consider checking if there are teams with seats available before making your own.
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Drivers and Constructors points will be as follows per race:
If the series has more then ten drivers, then we will use the following points system.
1st = 10
2nd = 8
3rd = 6
4th = 5
5th = 4
6th = 3
7th = 2
8th = 1
If the series has ten drivers or less, then we will use the following points system
instead.
1st = 10
2nd = 6
3rd = 4
4th = 3
5th = 2
6th = 1
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A Race Weekend:
Qualifying for a race:
Submit your best hotlap using Free Practice mode. The hotlap files would be verified for their creation date between Sunday 12am and Sunday at Midnight, the week before the race. Hotlap Submissions are final. Once you submit your hotlaps, no new hotlaps can be submitted for that event.
Hotlaps will be compiled to determine starting grid. Qualifying determines your overall finish time for the race. For each place you sit in the grid, you lose a half second in the overall race finish time. This is called Grid Disadvantage. So when all driver times are compiled after the race, you take their grid disadvantange and add that to their time.
Grid Disadvantage chart:
1 = 0.0
2 = 0.1
3 = 0.2
4 = 0.3
5 = 0.4
6 = 0.5
7 = 0.6
8 = 0.7
9 = 0.8
10= 0.9
11= 1.0
12= 1.1
13= 1.2
14= 1.3
15= 1.4
16= 1.5
17= 1.6
18= 1.7
19= 1.8
20= 1.9
21= 2.0
22= 2.1
Race Day:
You must complete a %15 quickrace with one pit stop (Subject to change) The quickrace files would be verified for their creation date between Sunday 12am and Saturday at Midnight, the week before race weekend. The quickrace files will be compiled to process the overall time for each driver and thus determine the outcome of the race. Late entries will be penalized by dropping ten places on the grid.
If you fail to submit a hotlap for qualifying you receive a DNQ (Did Not Qualify). The driver will start from the back of the grid.
If you submit a qualifying lap and don't submit your quickrace laps, then you suffer a DNF. (Did not finish)
All Submissions are final. Once you submit your files, no new files can be submitted for that event.
Note: Any deviation from these rules will result in a disqualification from the race.
The race Admin will verify the following in the files files using HofxLapView:
GP4 Version
GP4 tracks
Race Type
Session
Weather type
Checksum
Track Checksum
Car #
Driver name
Team name
Power
Fuel laps
Auto brake must be off
Auto Gear can be on or off
Spin recovery must be off
Indestructible must be off
Best line can be on or off
Best gear can be on or off
Throttle help can be on
Steering help can be on
Plank Wear must not exceed 1.00 for the full duration of the race and Qualifying lap
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Team Management Rules:
Engine, Fuel and tire Suppliers are up to the team owners and is strictly for aesthetics. Bridgestone and Michelin are the only tire suppliers allowed for the competition.
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Testing and Development Rules:
Each team starts out with 830bhp. Testing events will be scheduled to allow for BHP development to increase your teams BHP. Here is how testing is broken down:
The current formula to calculating the BHP bonus is: 1 lap = 0.25 BHP
That means that for each lap the team does, they
The World Sim Racing Championship