Since many years, programmers put their skills on to catch its deep machinery.
Since many years, gamers built them with painfull and infinite tests and trials.
Today one of the oldest Grand prix games mystery has been revealed to light.
Yes, cc-line structure is now mastered.
Even if I'm writing this post, this result is not my job, but the gathering of talents over the time and the grand prix games, and I particulary think about SDI, Addie Walti, Paul Hoad and myself lately but the final stone in that wall was add by a newcomer and I think we all have to thank him for what he did :
So I already told him but we can all thanks Patrick Cloosterman for the impressive work he did during 2 months to analyse, study and finaly discover latest details to make a perfect ccline code.
To illustrate what will be cc-lines since now, here are 3 tracks cc-lines as you never saw them, whatever the tweaks you used in the past.
So I can only end this post with these words : Thanks Patrick and well done.
Edited 2 time(s). Last edit at 10/07/2005 11:16AM by mortalwombat.