loren Wrote:
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> I completely agree with the last few posts.
> Polycounts have gotten pretty out of hand lately.
> Part of the reason I don't drive the modern cars.
>
>
> For my 1994 cars I'm getting 3000-4000 polys for
> lod0. Yes, they are more blocky than a modern car,
> but I still think a 2005 car could be done really
> well in about 6000 polys. Getting the proportions
> right is more important to making a good car.
>
> as for the damage model, it doesn't have to be a
> pig, the one we've been using for '94 has maybe
> 200 poly, plus you probably add another couple
> hundred by on the insides of sidepods/engine
> cover. What really bugs me (and what drives the
> polycount way up) is a) having indivual pipes for
> each cylinder, especially with an octagon or more
> section and b) when the inside of the engine cover
> is just a reoriented copy of the outside
>
>
> PS the trend of attaching the engine/gearbox to
> the cockpit object creates the really weird effect
> of having the marshall standing inside the engine
> while he's pushing the car. better to keep the
> engine as its own object
>
>
@loren
Absolutely right! I agree with you