thanks all
much appreciated.
im going to read into how to add proper lighting and stuff this was just imported to a modelling programme i use for architecture at uni - im making some buildings for some projects and personal learning.
maybe they could be incorporated into a circuit sometime soon... might have to venture to the dark side that is F1C! lol
as they stand theyre just imported and rendered - no special settings just basic stuff so with reflections and lights they hopefully will look super!
does anyone here know the general basics to lighting and car texture reflection, ie what you need to have and positions before i spend hours looking for an easy to understand tutorial for n00bs? thanks in advance
once i learn ill be able to do some nice stuff far better than this poop
Renault R25
* i can see now where shape softening and lighten can make all the difference in these lousy ones
Jenson drives it like he owns it; Lewis drives it like he stole itEdited 4 time(s). Last edit at 05/14/2005 09:20PM by danm.