Here it is at last, I was a bit long because I added a "what's new" section to user guide to speed up your reading
Well, not much bla-bla today as it's late (or soon depending the point of view
).
So here is the history log you all waited for :
v12.8 (may 10th 2005)
New: Export .dat track to .3ds
New: Export .dat track tarmac to .col
New: Invert object normals feature
New: Invert object coordinates on 3 world axis
New: New HIDDEN class to hide objects (both in-game and in 3DEditor)
New: Show/Hide cc-line
New: Built-in screen capture
New: cc-line initial Tweak floating point angle
Enhanced: Independant display modes for .gp4 and .dat meshes
Enhanced: object class quick edition
Enhanced: Green tint of imported ZM .gp4 object is now automatically fixed
Enhanced: Better Plain+wireframe display for not.gp4 and not.dat files
Enhanced: Increased 3d view display on large monitors (1280 and more)
Fixed: Object's circle of sight was 2m too wide
Fixed: Object's coordinates are now computed when importing a .gp4 object
Fixed: "65530" value in status panel when engaging an edit mode
Fixed: imported .3ds objects no more crash game
Fixed: unreadable vrml file due to a space in an object name (ie: Monaco track)
Fixed: Incorrect bank display if bank width was smaller than verge width
Fixed: Incorrect cc-cars direction display
Fixed: error if a .dat file was opened after a .gp4 file
Fixed: empty left list bug
Fixed: OpenGL 2.0 support attempt
And here is the screenshot for this new version:
Have a good read and try everyone and see you tomorrow (well, later
)
Lo2k
Edited 2 time(s). Last edit at 05/11/2005 01:39AM by Lo2k.