bojan_tarticchio Wrote:
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> There's a small delay because we're trying to
> implement some new ideas in damage model. The idea
> is when you crash the nose, it looks crashed, and
> not like the nose is just cut off.
> Otherwise is done, except lower lods.
>
that's something that crossed my mind, but I was more thinking with suspension damage than wing damage, since the front wings can just get knocked off in real life, and having a "damaged" nose cone object would affect the replacement in the pits I think.