Nice to see you again BigJ
Hmm, maybe a trick like Heat Haze bump mapping applied to the whole screen using a simple spherical bump would be able to do the trick, no ? (something like spherized Photoshop filter)
Maybe would it be too far pixellized/blurred/stretched on edges I assume.
Doom3 heat haze is pretty nice too but I guess it's a shader and you told it wasn't used for it...without saying GP4 engine should have never been planned to use advanced shaders I suppose.
Edited 2 time(s). Last edit at 09/30/2004 12:42AM by Lo2k.