yea the po is high, im not sure why. i tried ricardos track before i edited and the po is quite high on that already, but obviously not quite as high as the update. i dont know why its so high, the textures are the same res as in previous versions, infact the tarmac (which usually causes a big hit) is only 512x512 not 1024x1024 as in previous updates.
still, when i play from cockpit view my frame rate maintains 40 fps so obviously my po isnt going over 100, but from t-cam it can get as high as 120% even when theres not many other cars on screen, so theres definately something about this track.i also downsampled just about all textures in photoshop, so hopefully those who cant us af,aa wont get shimmering.
i spent a bit of extra time dirtying up the textures to try and make them look not so clean,
what do you think ? was it worth the time ?
on the subject does any one know where i could get some good dirt maps for photoshop, i was just copying colour ranges from other dirty textures and pasting them over the top and then changing the opacity. if anyone knows a good way or has some better textures please let me know, as personally i think the dirtied up textures look a lot better particularly on the ones i made from scratch (honda, allianz, shell, olynpus bexks etc)
by the way if anyones looking for some textures i downloaded these from "brands of the world" and theyre in a format which can be rendered at any resolution thus giving really good results.
Edited 1 time(s). Last edit at 09/22/2004 11:18PM by Caelen.