any progress in track-editing?

Posted by stifflers mum 
any progress in track-editing?
Date: September 17, 2004 10:12AM
Posted by: stifflers mum
only for my interest...lo2k?



Edited 1 time(s). Last edit at 09/17/2004 10:13AM by stifflers mum.
Re: any progress in track-editing?
Date: September 17, 2004 12:00PM
Posted by: Lo2k
Well, I would rather ask that question to all of those who made some 3DEditor attempts, knowing what they did and got so far...
On my particular side, I'm actually working on TeamEditor, not on 3DEditor.

Re: any progress in track-editing?
Date: September 17, 2004 12:02PM
Posted by: Berger_Fan
One question about TeamEditor, Laurent: will it be possible to edit each team's individual wheel/tyre positions, like we can do with the helmets?


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Re: any progress in track-editing?
Date: September 17, 2004 12:03PM
Posted by: SchueyFan
what updates are coming in the new TeamEditor.





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Re: any progress in track-editing?
Date: September 17, 2004 12:16PM
Posted by: raztahz
also is possible to edit each team's individual helmet positions on your editor?

Re: any progress in track-editing?
Date: September 17, 2004 12:49PM
Posted by: stifflers mum
@ lo2k
some suggestion: i have contact to a guy who is really fit in c++. he was coding some stuff like a OS for himself. is your work even based on c++? maybe he can help you to crack gp4 for trackediting.
please tell me, what are the pointed problem with gp4, so that it is not possible to create new tracks? maybe you can interchange with him.
thats all i can do for a possible process ;o)
Re: any progress in track-editing?
Date: September 17, 2004 02:00PM
Posted by: b-tone
it is currently 100% possible* to make new tracks - its just a bit tricky ;)



















*me thinks

____
Tony

Re: any progress in track-editing?
Date: September 17, 2004 02:07PM
Posted by: Lo2k
@Berger_Fan : External steering wheel can already be edited by team.
Internal steering wheel as tyres can't be edited as long as I won't support GP4Tweaker.

@SchueyFan: Many ;) OK, just two glitches: tyres and helmets will be imported from cars.wad now so they will reflect real ingame shapes.

@Raztahz: Yes, you can edit helmet position for each team (not each driver).

@Stiffler's Mum: He is coding an OS ? Impressive.
Well, in fact, I'm coding in Delphi, even if can read basic C code.
We worked hard with SDI (who is coding in C either) on cc-line and this cooperation was profitable I think.
For what's missing to create tracks, well, there are still some strange cc-line unexpected behaviours and the fact car speed is linked to cc-line on a way we havn't study yet.
Else, I know you can't add/delete track sectors yet but it's not because it's impossible, simply because I hadn't added that feature yet.
It's the same for deleting .gp4 objects even if here, matter is more complex as many data have to be reordered correctly without any error.
Well, anyhow, we havn't the GP4 code, in C format or another one.
I only heard about disassembly but this is not an advisable practice.

Re: any progress in track-editing?
Date: September 17, 2004 02:17PM
Posted by: stifflers mum
hmmm...sounds like hard stuff....will see.
otherwise, your words ar promising. ;o) keep it up.
Re: any progress in track-editing?
Date: September 17, 2004 05:30PM
Posted by: DEF
@Lok2:

Are you trying to make a team editor for cars, names and other stuff like gp3 car editor...

I remember that tool...We could change a lot of things with one button...

Can you make something like that??????
Re: any progress in track-editing?
Date: September 17, 2004 07:19PM
Posted by: Lo2k
I do believe TeamEditor is already quite close from GP3Edit, anyhow some things can't be done anymore due to Changes between GP3 and GP4. For example, car number position is now directly made on the 3d shape.
TeamEditor can't either edit tex files and thus no textures are editable in it right now, even if I hope to be able to at least read Tex files.

Waiting for release, here is a shot of TeamEditor opening a cars.wad with latest Andrea75 2.5 3D BBS Tyres (Thanks Andrea75 for those nice tyres even if 3D shapes aren't perfect particulary for OZ ones):



Re: any progress in track-editing?
Date: September 17, 2004 09:22PM
Posted by: harjinator
I got the latest teameditor from your site about a week ago, and it won't run on my computer. It doesn't do anything, but the machine just grunts a bit then gives up and doesn't give any error message. Just thought you'd like to know...

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Re: any progress in track-editing?
Date: September 17, 2004 10:41PM
Posted by: Berger_Fan
ahh, I see. ;)



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Edited 2 time(s). Last edit at 09/17/2004 10:49PM by Berger_Fan.
Re: any progress in track-editing?
Date: September 17, 2004 10:48PM
Posted by: six degrees
Might be just be greg but I think laurent answered that one for you


Lo2k Wrote:
-------------------------------------------------------
> @Berger_Fan : External steering wheel can already
> be edited by team.
> Internal steering wheel as tyres can't be edited
> as long as I won't support GP4Tweaker.


but anyway... the real reason I came into this thread was to actually ask a question myself regarding wadupdater :)

laurent: is it possible (or even does a later version than 2.9) for wadupdater to update correctly any cars.wad? I've been experimenting with track specific wads and say I update "cars_nt.wad" it doesn't work correctly, as if updater doesn't see the wad as a recognised name, which I guess is correct. I was wondering if it's possible for updater to update any wad with "cars" in it's name in the same fashion as the original cars.wad?

if a later version of wadupdater does this just say so and ignore my ignorance :P
Re: any progress in track-editing?
Date: September 18, 2004 03:32AM
Posted by: Sil3nt-War
Im a delphi programmer. Perhaps i could help out? I only learnt it this year in my programming course but i think i know quite alot about it.
Re: any progress in track-editing?
Date: September 18, 2004 11:02AM
Posted by: Lo2k
@Harjinator: Yes, thanks, I prefer heard it doesn't work instead of never heard about and then see people on forum telling my tools are never working...
Well, it's quite strange because it should at least qive you an error message. Did it work at least once before today ? and what's your OS ?

@Six Degrees: Hmm, you can open any wad, whatever its name...ah but I can see what you mean, you're right, Wadupdater place files correctly in cars wad only if its name is cars.wad...Well, anyhow, I will have a full code checking soon because I think they are some cases not well supported by WadUpdater.
Anyhow, as cars_nt.wad won't be read by GP4 either :)

@Sil3nt-War: Well, you had more luck than i had because I never had the chance to study it in my courses.

Re: any progress in track-editing?
Date: September 18, 2004 12:23PM
Posted by: six degrees
Lo2k Wrote:
-------------------------------------------------------
> Anyhow, as cars_nt.wad won't be read by GP4 either :)

Yeah not directly, but track-specific wads works as a function of gpxpatch :)


Re: any progress in track-editing?
Date: September 18, 2004 01:03PM
Posted by: NS
hm sorry to ask ;p but why isn't it possible to make track specific carsets like in gp3-2000?
Re: any progress in track-editing?
Date: September 18, 2004 01:15PM
Posted by: Fisico2k3
it is i think. i don't do it myself, but i think you can have different .wads for each track and then assign them via GPxPatch.

I think.

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Re: any progress in track-editing?
Date: September 18, 2004 05:17PM
Posted by: harjinator
TO reply to LO2k, I just tried at and it worked OK. How do you get it to show textures like in your screenie?

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