Yes , DEF maybe right , but first , the sidepod of F1-2000 is very curved so I have to make it in that way , however , it still looks ugly in ZM.
My plan is to make two version of carshapes , one version is a game-play version and the other is an expriment - "concept" version , with very high poly and smooth mesh.
and two versions of textures , one is an original textures for F1-2000 with template and the other , is the aim that I'm making it for , the Team Dragon texture in honour of 1st Chinese GP in Shanghai
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"I will drive flat out all the time. I love racing." - Gilles Villeneuve