Some GP4 questions (underfloor issue, quali length, Xbox 360 controller)

Posted by KatyB 
Hi! I'm new to Grand Prix 4, having played Grand Prix 3 years ago. I've got it working, seemingly smoothly, on Windows 10 and have been trying a couple of things.

I have some questions that I didn't immediately find an answer to (some of them I tried Googling a fair bit). That might mean there isn't an answer, but maybe somebody can help? Thank you!

1. I've been running the Talladega track, which runs absolutely fine, but for some reason the bottom of the car lights up under incredible strain when hitting faster speeds. This seems to happen to the human car a lot, but not the computer car so much, so it makes it impossible to be as fast as the CPU even in rookie mode. Is there any explanation for this, or perhaps something in a physics file I can change to allow me to run this track? I've not messed with any physics files and I know I used to install one in GP3. (I'm also having trouble getting another oval, Elimeno, to work, I've posted in its own thread)

2. Is there any way to set Qualifying to over 60 minutes long? I know GPxPatch can extend a race experimentally, but not sure if any tools can increase the qualifying timer. Or even stalling the timer somehow, so it won't count down. It'd be really good to be able to do this.

3. I'm using an Xbox 360 controller at the moment (no wheel right now), which I've got working in terms of acceleration/braking/steering. Is there any way to map specific keyboard commands to the buttons on the control, in GPxPatch or some other software?

4. Likewise, any reason the CPU can seemingly go so much faster even in rookie mode? I feel unable to catch a CPU car both on keyboard and a controller, even with all aids on. I'm wondering if I've configured something wrong? I feel like setting to the easiest mode should make some of the CPUs pretty easy to pass, but they're not on the default tracks.

I'm cars I've added, mostly based around the Toyota TF108, if it helps. (But I've not changed any physics or other game behaviour files, maybe that's my problem for 1 and 4, I don't know.)

Thank you for any help! :)



Edited 2 time(s). Last edit at 04/06/2018 01:17PM by KatyB.
I'd like to provide an answer to number 3 question!!

I use the Xbox 360 controller, the same as you.
First of all, I use different drivers for the controller, as this will help you map the triggers easier for brake/accelerate. I think you have to switch the rotation or something, if memory serves.
Should find them here:
360 drivers

In regards to mapping keys to the controller, download JoyToKey for this.
JoyToKey
Works perfectly! I can now have look right/left, pause/replay etc all assigned to the 360 pad.

Hope this helps!



Edited 1 time(s). Last edit at 04/06/2018 04:18PM by senna_fan_1983.
KatyB Wrote:
-------------------------------------------------------
> Hi! I'm new to Grand Prix 4, having played Grand
> Prix 3 years ago. I've got it working, seemingly
> smoothly, on Windows 10 and have been trying a
> couple of things.
>
> I have some questions that I didn't immediately
> find an answer to (some of them I tried Googling a
> fair bit). That might mean there isn't an answer,
> but maybe somebody can help? Thank you!
>
> 1. I've been running the Talladega track, which
> runs absolutely fine, but for some reason the
> bottom of the car lights up under incredible
> strain when hitting faster speeds. This seems to
> happen to the human car a lot, but not the
> computer car so much, so it makes it impossible to
> be as fast as the CPU even in rookie mode. Is
> there any explanation for this, or perhaps
> something in a physics file I can change to allow
> me to run this track? I've not messed with any
> physics files and I know I used to install one in
> GP3. (I'm also having trouble getting another
> oval, Elimeno, to work, I've posted in its own
> thread)
>
> 2. Is there any way to set Qualifying to over 60
> minutes long? I know GPxPatch can extend a race
> experimentally, but not sure if any tools can
> increase the qualifying timer. Or even stalling
> the timer somehow, so it won't count down. It'd be
> really good to be able to do this.
>
> 3. I'm using an Xbox 360 controller at the moment
> (no wheel right now), which I've got working in
> terms of acceleration/braking/steering. Is there
> any way to map specific keyboard commands to the
> buttons on the control, in GPxPatch or some other
> software?
>
> 4. Likewise, any reason the CPU can seemingly go
> so much faster even in rookie mode? I feel unable
> to catch a CPU car both on keyboard and a
> controller, even with all aids on. I'm wondering
> if I've configured something wrong? I feel like
> setting to the easiest mode should make some of
> the CPUs pretty easy to pass, but they're not on
> the default tracks.
>
> I'm cars I've added, mostly based around the
> Toyota TF108, if it helps. (But I've not changed
> any physics or other game behaviour files, maybe
> that's my problem for 1 and 4, I don't know.)
>
> Thank you for any help! :)


Welcome!
1) Do you hear a scraping sound? Or is it that the rear of the car breaks loose? If it's the former, raise your ride height in the advanced car setup screen to compensate for the car grounding under aerodynamic load at high speed.
2) In GPx Patch in the GPx Set tab there is session settings, you should be hopefully be able to raise the number of laps available there, not sure about the session time though.

4) It's funny because the aids in GP4 make you slower! So if you can learn to cope without some of them one by one it'll help your times. If you use a performance file through GPx Patch you can reduce the power and grip for your CC opponents on a per driver basis.

Hope to have helped!

===================================================================================
Tahitian GP Circuit
[www.grandprixgames.org]
Easter Island Circuit
[www.grandprixgames.org]
salvasirignano Wrote:
-------------------------------------------------------
> KatyB Wrote:
> --------------------------------------------------
> -----
> > Hi! I'm new to Grand Prix 4, having played
> Grand
> > Prix 3 years ago. I've got it working,
> seemingly
> > smoothly, on Windows 10 and have been trying a
> > couple of things.
> >
> > I have some questions that I didn't immediately
> > find an answer to (some of them I tried Googling
> a
> > fair bit). That might mean there isn't an
> answer,
> > but maybe somebody can help? Thank you!
> >
> > 1. I've been running the Talladega track, which
> > runs absolutely fine, but for some reason the
> > bottom of the car lights up under incredible
> > strain when hitting faster speeds. This seems
> to
> > happen to the human car a lot, but not the
> > computer car so much, so it makes it impossible
> to
> > be as fast as the CPU even in rookie mode. Is
> > there any explanation for this, or perhaps
> > something in a physics file I can change to
> allow
> > me to run this track? I've not messed with any
> > physics files and I know I used to install one
> in
> > GP3. (I'm also having trouble getting another
> > oval, Elimeno, to work, I've posted in its own
> > thread)
> >
> > 2. Is there any way to set Qualifying to over
> 60
> > minutes long? I know GPxPatch can extend a race
> > experimentally, but not sure if any tools can
> > increase the qualifying timer. Or even stalling
> > the timer somehow, so it won't count down. It'd
> be
> > really good to be able to do this.
> >
> > 3. I'm using an Xbox 360 controller at the
> moment
> > (no wheel right now), which I've got working in
> > terms of acceleration/braking/steering. Is
> there
> > any way to map specific keyboard commands to
> the
> > buttons on the control, in GPxPatch or some
> other
> > software?
> >
> > 4. Likewise, any reason the CPU can seemingly
> go
> > so much faster even in rookie mode? I feel
> unable
> > to catch a CPU car both on keyboard and a
> > controller, even with all aids on. I'm
> wondering
> > if I've configured something wrong? I feel like
> > setting to the easiest mode should make some of
> > the CPUs pretty easy to pass, but they're not
> on
> > the default tracks.
> >
> > I'm cars I've added, mostly based around the
> > Toyota TF108, if it helps. (But I've not
> changed
> > any physics or other game behaviour files,
> maybe
> > that's my problem for 1 and 4, I don't know.)
> >
> > Thank you for any help! :)
>
>
> Welcome!
> 1) Do you hear a scraping sound? Or is it that the
> rear of the car breaks loose? If it's the former,
> raise your ride height in the advanced car setup
> screen to compensate for the car grounding under
> aerodynamic load at high speed.
> 2) In GPx Patch in the GPx Set tab there is
> session settings, you should be hopefully be able
> to raise the number of laps available there, not
> sure about the session time though.
>
> 4) It's funny because the aids in GP4 make you
> slower! So if you can learn to cope without some
> of them one by one it'll help your times. If you
> use a performance file through GPx Patch you can
> reduce the power and grip for your CC opponents on
> a per driver basis.
>
> Hope to have helped!

It's a scraping sound. I'll try that, I also think that possibly the CPU is running 7 gears versus the player's 6 at that track, so I might look into that too...

GP4 Tweaker allowed me to extend the Qualifying session time, by the way.
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