'96 Season

Posted by Swooping Falcon 
Re: '96 Season
Date: January 25, 2004 12:48PM
Posted by: Swooping Falcon
thanks b-tone
but where can i geyt photoshop and what version do i need



Re: '96 Season
Date: January 25, 2004 08:44PM
Posted by: Richard J
Andrew S, your 70's Tyrell, is that GP4 or from EA Sports Formula 1 Challenge 99-02? Would be great to have those years in GP4. Why not have 1950 through 2004? GP4 is supposed to be a grand prix simulation. Why not have all the years represented just like GP3 for carsets? Once we get the track editor working where we can make many of the classic older tracks, we will need to have the carsets to go with them. I would like to see all of the 1950's, 60's, 70's and 80's eventually covered. Since I am getting to the end of doing the 50's, 60's and 70's carsets in GP3, I am begining to turn to GP4 more and more. Just need to learn how to do the zmodler and car painting.



Richard J
Re: '96 Season
Date: January 26, 2004 10:44AM
Posted by: b-tone
Why not have 1950 through 2004?

a few reasons. one being that there doesnt seem to be much demand.
the standard set by 2003 car makers is sky high. and for 2003 theres been maybe half a dozen 'teams' putting out between 3 and 6 cars each.
meaning we get a great 2003 set. but it takes 20+ people and 12+ months for it too happen.
so you can imagine what it'll take to make 50 seasons.

the main hold up that i've noticed is carshapes. i find almost everything else pretty easy, but i've started carshaping now so i hope to make more season sets in the future.
theres a lot more work involved than in gp3, but its worth it. the 88 mod (will be out in some form this week - promise ;-) ) is great. it plays really well (for me anyway) and has some very close racing, and a bit of sliding around.
i've been doing 3 lap races at spain for testing, and usually the lead will change between senna and prost 3 or 4 times, and they'll be withn half a second of each other the whole time.

some results from the other day:
senna beat prost by 0.021 seconds
patrese beat cheeve by 0.018 for 3rd
nakajima beat naninni by 0.012 for 6th
johansson beat palmer by 0.023 for 12th
ghinzani beat martini by 0.003 for 15th
perez-sala beat bailey by 0.025 for 17th

all in the same race!

i think if peoples standards drop a bit, then more older sets will come out. the 1988 mod has 5 or 6 teams using a generic shape for starters, which i have no problems with, but others do.

gp3 had 1 shape, gp4 has 22.
gp3 had 5 loading screens, gp4 has 17.
gp3 has 1 perf, gp4 can have 17.
gp3 has 1 128x512? tex, gp4 has (usually) upto 3 at 1024x1024.
gp3 11 pitman, gp4 has 22.
you get the idea i guess.

@Richard - i've got a few of your sets on my hd and take a peek now and then if i get stuck ;-) - some nice work - you should definetly come do some gp4 things.

@Swooping Falcon - you can get it from you local software shop - but at a price :|
otherwise i think psp7 has a 30 day trial...

well enough waffling from me.



____
Tony

Re: '96 Season
Date: January 26, 2004 10:54AM
Posted by: fongu
cool btone, who did your shapes previously? carshapings getting rather addictive now!




Re: '96 Season
Date: January 26, 2004 11:14AM
Posted by: b-tone
the 88 ones are mostly ea converts by thrasher. fred and mckey are making ones just for the mod though (nice ones too:) )
i made a generic one, and textures. but its not perfect.

the 67's were by Neil Bainbridge for SCGT.



____
Tony

Re: '96 Season
Date: January 26, 2004 10:20PM
Posted by: MysticalCrayon
96 96 96 96 !!!!!!!11 someone make a 96 mod!!!! pleaseeeeeeeeeeeeee

Re: '96 Season
Date: January 27, 2004 10:25AM
Posted by: Swooping Falcon
MysticalCrayon are u british



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