Bigj, can i ask you where you find this sentence ? cause it's the answer to an important question about transparent textures(on wich i worked some days ago).
It explains the reason of GP4 bugs, overlapping transparent textures in front of any other texture. You can check that bug at interlagos with glasses of right tribunes in the last long left curve or at Melbourne, looking at the bridge with black glasses on the starting lane.
Using tex instead of jip can be done with 3DEditor.
For now, you need to transform an existing square surface, replacing its texture and putting it at the good place but in a near future, i will add a function to create a new quad face and it will be even easier to add such things as grid lines/adverts/shadows and whatever else you could imagine you can do with a square surface
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PS: of course, you will need to delete software jip markings, but it's yet easy to do with 3DEditor.
Post Edited (12-11-03 12:07)