totally re installed gp4, and patches and csm replaced the exe worked great until halfway into a 100% race,
Starting log
GPxPatch version: 4.02
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows 8 build 9200
Total physical memory: 3977 MB (free: 2222 MB)
Debugging GP4.exe
Process created:
Process ID = 0x00002108
Process handle = 0x00000184
Main thread ID = 0x000023dc
Main thread handle = 0x00000180
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x000023dc
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path
base 0x773c0000
size 1409376
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x00b60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x769b0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x00b60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x00b60000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\KERNEL32.DLL
base 0x769b0000
size 974848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\KERNELBASE.dll
base 0x75200000
size 665600
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\apphelp.dll
base 0x69e60000
size 675840
>> SHIMVIEW: ShimInfo(Complete)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\AppPatch\AcGenral.DLL
base 0x5e050000
size 2360320
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\msvcrt.dll
base 0x77100000
size 709632
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\sechost.dll
base 0x74c10000
size 199168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\SspiCli.dll
base 0x74a60000
size 98816
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\SHLWAPI.dll
base 0x76970000
size 246784
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\UxTheme.dll
base 0x737d0000
size 534528
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\USER32.dll
base 0x76b90000
size 1126912
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\GDI32.dll
base 0x76d60000
size 1022464
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\WINMM.dll
base 0x74400000
size 125440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\samcli.dll
base 0x5d870000
size 62976
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\ole32.dll
base 0x74ad0000
size 1150160
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\OLEAUT32.dll
base 0x764f0000
size 551936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\MSACM32.dll
base 0x717c0000
size 71680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\VERSION.dll
base 0x747f0000
size 16384
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\SHELL32.dll
base 0x75420000
size 17560576
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\USERENV.dll
base 0x742d0000
size 93184
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\dwmapi.dll
base 0x737b0000
size 92160
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\urlmon.dll
base 0x74d40000
size 1128960
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\ADVAPI32.dll
base 0x76ae0000
size 702464
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\WINSPOOL.DRV
base 0x738d0000
size 379904
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\MPR.dll
base 0x5d5c0000
size 66560
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\RPCRT4.dll
base 0x76cb0000
size 694272
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\CRYPTBASE.dll
base 0x74a50000
size 21504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\WINMMBASE.dll
base 0x743d0000
size 157184
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\combase.dll
base 0x76f00000
size 1247232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\profapi.dll
base 0x74330000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\iertutil.dll
base 0x75010000
size 1658368
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\WININET.dll
base 0x767b0000
size 1766912
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\bcryptPrimitives.dll
base 0x749f0000
size 331952
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\SHCORE.DLL
base 0x74350000
size 460800
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\AppPatch\AcLayers.dll
base 0x5db80000
size 311296
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\SETUPAPI.dll
base 0x74e60000
size 1752064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\sfc.dll
base 0x71b10000
size 3072
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\CFGMGR32.dll
base 0x74a80000
size 284456
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\DEVOBJ.dll
base 0x74bf0000
size 120200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\sfc_os.DLL
base 0x69e30000
size 41984
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path
base 0x00d30000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x00d30000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path
base 0x00d30000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x00d30000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\IMM32.DLL
base 0x76790000
size 121344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\MSCTF.dll
base 0x74c50000
size 890880
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\d3d8.dll
base 0x5e2d0000
size 1012736
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\dinput8.dll
base 0x5e020000
size 144896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\dsound.dll
base 0x62220000
size 523776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\Program Files (x86)\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\wsock32.dll
base 0x74430000
size 15872
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\d3d8thk.dll
base 0x5e2c0000
size 11776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\POWRPROF.dll
base 0x71300000
size 244736
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\WS2_32.dll
base 0x751b0000
size 310784
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\NSI.dll
base 0x770a0000
size 12800
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000023dc
First chance exception
Exception address: 0x7746054d
Module name: '' (base 0x773c0000, size 1409376)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path
base 0x003a0000
size 48640
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x003a0000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000023dc
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x00250000...
Injection succesful
Setting instruction pointer to injected code (0x00250000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 28160
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\Program Files (x86)\Infogrames\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 38912
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\imagehlp.dll
base 0x77250000
size 58880
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\imagehlp.dll
base 0x00260000
size 58880
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x00260000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x77250000
>> D3D Constructor!
>> Starting WinMain
>> ** ERROR ** BAD LINE IN SETTINGS FILE : >> g
>>
>> AUTO-SAVED UPDATED SETTINGS FILE
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001f78
Thread handle = 0x000002bc
Start address = 0x74403ffa
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\clbcatq.dll
base 0x76580000
size 454656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\dplayx.dll
base 0x5dfe0000
size 211968
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001da4
Thread handle = 0x000002d4
Start address = 0x5e00900a
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\dpmodemx.dll
base 0x5db30000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\TAPI32.dll
base 0x5db00000
size 188928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9200.16384_none_893961408605e985\comctl32.dll
base 0x73240000
size 2046976
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5db00000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5db30000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\dpmodemx.dll
base 0x5db30000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\TAPI32.dll
base 0x5db00000
size 188928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\rtutils.dll
base 0x5daf0000
size 38400
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000017b4
Thread handle = 0x000002d8
Start address = 0x773e6f00
Thread local base = 0x7feaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000020ac
Thread handle = 0x000002fc
Start address = 0x5db02e5a
Thread local base = 0x7feac000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000020ac
base 0x5db30000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000020ac
base 0x5db00000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000020ac
base 0x5daf0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000020ac
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\dpwsockx.dll
base 0x5db30000
size 44544
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\mswsock.dll
base 0x74220000
size 289280
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\dpnathlp.dll
base 0x5db10000
size 58880
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\CRYPTSP.dll
base 0x73ce0000
size 92672
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\rsaenh.dll
base 0x73ca0000
size 251400
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\iphlpapi.dll
base 0x73ed0000
size 119808
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\WINNSI.DLL
base 0x73d10000
size 16384
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\rasapi32.dll
base 0x5d4d0000
size 326656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\rasman.dll
base 0x5daf0000
size 81408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\dhcpcsvc.DLL
base 0x71cd0000
size 60416
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00002234
Thread handle = 0x00000338
Start address = 0x5db344a5
Thread local base = 0x7feac000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5daf0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5d4d0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5db10000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00002234
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5db30000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001da4
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\napinsp.dll
base 0x5db30000
size 52224
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\pnrpnsp.dll
base 0x5db10000
size 67584
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\NLAapi.dll
base 0x72f90000
size 55296
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\DNSAPI.dll
base 0x73af0000
size 461824
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\winrnr.dll
base 0x5db00000
size 21504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\wshbth.dll
base 0x5daf0000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\Program Files (x86)\Bonjour\mdnsNSP.dll
base 0x73ac0000
size 121704
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\fwpuclnt.dll
base 0x73a70000
size 245248
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\Windows\SysWOW64\rasadhlp.dll
base 0x73ab0000
size 11264
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5db30000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5db10000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x72f90000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5db00000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5daf0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x73ac0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x73a70000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\igdumd32.dll
base 0x6aec0000
size 11049472
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x6aec0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\mscat32.dll
base 0x5db30000
size 10752
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\WINTRUST.dll
base 0x770b0000
size 265216
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\CRYPT32.dll
base 0x76600000
size 1591808
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\MSASN1.dll
base 0x77230000
size 57344
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001e00
Thread handle = 0x00000378
Start address = 0x7663fecd
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\bcrypt.dll
base 0x71ba0000
size 96256
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000020b4
Thread handle = 0x00000348
Start address = 0x773e6f00
Thread local base = 0x7feac000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\ncrypt.dll
base 0x71bc0000
size 88576
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\NTASN1.dll
base 0x71b70000
size 149504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\gpapi.dll
base 0x71c40000
size 95232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\cryptnet.dll
base 0x61d70000
size 109056
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\WLDAP32.dll
base 0x77040000
size 338944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001090
Thread handle = 0x00000388
Start address = 0x773e6f00
Thread local base = 0x7fea9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000220c
Thread handle = 0x00000390
Start address = 0x773e6f00
Thread local base = 0x7fea6000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000176c
Thread handle = 0x00000398
Start address = 0x773e6f00
Thread local base = 0x7fea3000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5db30000
>> igdumd32.dll>>
>> Intel(R) HD Graphics 3000>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\mscat32.dll
base 0x5db30000
size 10752
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5db30000
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\igdumd32.dll
base 0x6aec0000
size 11049472
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x6aec0000
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\igdumd32.dll
base 0x6aec0000
size 11049472
>> D3DDevice created = >> HAL (hw vp): Intel(R) HD Graphics 3000>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\HID.DLL
base 0x5db30000
size 24576
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 25088
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\imagehlp.dll
base 0x77250000
size 58880
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x77250000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\imagehlp.dll
base 0x77250000
size 58880
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x77250000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\imagehlp.dll
base 0x77250000
size 58880
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x77250000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 42496
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\imagehlp.dll
base 0x77250000
size 58880
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x77250000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 56320
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\imagehlp.dll
base 0x77250000
size 58880
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x77250000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\Program Files (x86)\Infogrames\Grand Prix 4\gp4tweak.dll
base 0x40000000
size 70656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\MMDevApi.dll
base 0x712a0000
size 307192
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001d0c
Thread handle = 0x000003e8
Start address = 0x6222268d
Thread local base = 0x7fea0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001d0c
path C:\windows\SysWOW64\AUDIOSES.DLL
base 0x62120000
size 324344
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000021dc
Thread handle = 0x000003ec
Start address = 0x773dbe3f
Thread local base = 0x7fe9d000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00002130
Thread handle = 0x000003b4
Start address = 0x6222268d
Thread local base = 0x7fe9a000
>> Bink init completed
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000023dc
First chance exception
Exception address: 0x75214b32
Module name: 'C:\windows\SysWOW64\KERNELBASE.dll' (base 0x75200000, size 665600)
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x053c0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000fac
Thread handle = 0x000003f4
Start address = 0x738ed97d
Thread local base = 0x7fe97000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path
base 0x07a30000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001be0
Thread handle = 0x00000408
Start address = 0x5e02937c
Thread local base = 0x7fe94000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001e04
Thread handle = 0x000003f0
Start address = 0x773cf504
Thread local base = 0x7fe91000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00002268
Thread handle = 0x0000040c
Start address = 0x6223f0b7
Thread local base = 0x7fe8e000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000076c
Thread handle = 0x00000404
Start address = 0x773e6f00
Thread local base = 0x7fe8b000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00002268
path C:\windows\SysWOW64\avrt.dll
base 0x71b20000
size 23656
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000021dc
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001edc
Thread handle = 0x00000410
Start address = 0x3000d780
Thread local base = 0x7fe9d000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001edc
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001e00
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001e14
Thread handle = 0x00000410
Start address = 0x3000d780
Thread local base = 0x7ffd7000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001e14
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000020e8
Thread handle = 0x000003f8
Start address = 0x3000d780
Thread local base = 0x7ffd7000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000020e8
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\mscat32.dll
base 0x5db20000
size 10752
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00002314
Thread handle = 0x00000410
Start address = 0x7663fecd
Thread local base = 0x7ffd7000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5db20000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001be0
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001090
Thread exit code = 0
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 94
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000220c
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000076c
Thread exit code = 0
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00002314
Thread exit code = 0
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000614
Thread handle = 0x00000410
Start address = 0x773e6f00
Thread local base = 0x7ffd7000
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files (x86)\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files (x86)\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001240
Thread handle = 0x00000404
Start address = 0x5e02937c
Thread local base = 0x7fea9000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files (x86)\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files (x86)\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000021b4
Thread handle = 0x00000378
Start address = 0x3000d780
Thread local base = 0x7fea6000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000021b4
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\mscat32.dll
base 0x5db20000
size 10752
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001b18
Thread handle = 0x00000378
Start address = 0x7663fecd
Thread local base = 0x7fea6000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5db20000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001240
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files (x86)\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files (x86)\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 63
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files (x86)\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files (x86)\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001ebc
Thread handle = 0x00000404
Start address = 0x5e02937c
Thread local base = 0x7fea9000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files (x86)\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files (x86)\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000044c
Thread handle = 0x000003ec
Start address = 0x3000d780
Thread local base = 0x7fe9d000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000044c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001f7c
Thread handle = 0x000003ec
Start address = 0x3000d780
Thread local base = 0x7fe9d000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001b18
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001f7c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
path C:\windows\SysWOW64\mscat32.dll
base 0x5db20000
size 10752
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ce8
Thread handle = 0x00000418
Start address = 0x7663fecd
Thread local base = 0x7fea6000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000023dc
base 0x5db20000
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001ebc
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files (x86)\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files (x86)\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 16
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ce8
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001e04
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000614
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fac
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001338
Thread handle = 0x000003f4
Start address = 0x773e6f00
Thread local base = 0x7ffd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001338
Thread exit code = 0
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001f78
First chance exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001f78
Unhandled exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Stack trace:
005AD79A: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
005A8904: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
005A87FA: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
004D67C0: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
00509FC2: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
0054E75D: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
0050A195: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
Registers:
EAX=FFFFEE86 ECX=03368FE8 ESI=00000000
EBX=033634B8 EDX=00000000 EDI=0000117A
CS:EIP=0023:005AD79A
SS:ESP=002B:02F6FE3C EBP=02E07240
DS=002B ES=002B FS=0053 GS=002B
Flags=00010203
Stack dump:
02f6fe3c: 00000000 ffffee86 00000004 033634b8 '.............46.'
02f6fe4c: 00500001 005a8904 00500001 0336117a '..P...Z...P.z.6.'
02f6fe5c: 00000010 0050a190 033634b8 02f6ff84 '......P..46.....'
02f6fe6c: 00000014 0000007c 03450028 005a87fa '....|...(.E...Z.'
02f6fe7c: 00000010 02e67a68 004d67c0 744165a0 '....hz...gM..eAt'
02f6fe8c: 00509fc2 0054e75d 00000010 744165a0 '..P.].T......eAt'
02f6fe9c: 02f6ff84 02f6feb4 0050a190 00000000 '..........P.....'
02f6feac: ffffffff 00000000 0050a195 744040ee '..........P..@@t'
02f6febc: 00000010 00000000 00130a46 00000000 '........F.......'
02f6fecc: 00000000 00000000 00000000 00000000 '................'
02f6fedc: 0000016c 000001ac 000001f0 00000000 'l...............'
02f6feec: 00000000 00000000 00000000 00000000 '................'
02f6fefc: 00000000 00000000 00000000 00000000 '................'
02f6ff0c: 00000000 00000000 00000000 00000000 '................'
02f6ff1c: 00000000 744165a0 00000000 00130a46 '.....eAt....F...'
02f6ff2c: 00000000 fffe4b92 ffffffff 00000002 '.....K..........'
02f6ff3c: 00000000 00000010 00000021 00000000 '........!.......'
02f6ff4c: 00000000 00000000 00000000 00000000 '................'
02f6ff5c: cb7d32a0 000007fd 0000023f 00000000 '.2}.....?.......'
02f6ff6c: 00000000 00000000 00000000 00000000 '................'
02f6ff7c: 00001f80 9c8c8df2 02f6ff90 769d8543 '............C..v'
02f6ff8c: 00000000 02f6ffd4 7741ac69 00000000 '........i.Aw....'
02f6ff9c: 9f87665f 00000000 00000000 00000000 '_f..............'
02f6ffac: c0000005 00000000 02f6f850 752906ea '........P.....)u'
02f6ffbc: 02f6ff9c 02f6f850 02f6ffe4 774a35f2 '....P........5Jw'
02f6ffcc: ea31718b 00000000 02f6ffec 7741ac3c '.q1.........<.Aw'
02f6ffdc: 74403ffa 00000000 ffffffff 77491d8e '.?@t..........Iw'
02f6ffec: 00000000 00000000 74403ffa 00000000 '.........?@t....'
02f6fffc: 00000000 '....'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00002130
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00002268
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001d0c
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000020b4
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001f78
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000176c
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000023dc
Thread exit code = 255
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x000017b4
Process exit code = 255
Edited 1 time(s). Last edit at 04/10/2013 10:58PM by mortal.