Hi
This goes to the carshape-specialists.
I'm working on a new version of my RC-11 and I have some parts on the car which shall be semi-transparent. So the Alpha-Channel determines the strength of transparency. I setted this texture as glowing in zmodeler and tried it ingame, but it didn't work actually. Mostly the object was invisble, except from some parts, which are very bright in the alpha. I thought if it's because of dxt1, but that isn't the reason. So, is there a special option I have to set to get the transparency working, or isn it impossible at all?
Second question I have is about the brake-glows. I Added another object to them, but it's visible all the time and not only when the breakes glow up. Whats there wrong?
thanks for answers
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