IMSA 2.0 RANDOMAfter more than 20 years using and creating GP4 mods and tracks, I needed something new that would generate something unimagined.
A super special thanks to Ronald (ZaZ) for modifying CSM to make my nonsense work.This MOD requires CSM 1.27c (or higher)What we try to do with this new variant is to generate unpredictability. Which means that you do not know what power, grip, probabilities of mechanical failures, chances of error, braking range, fuel consumption, etc., etc. are in more than 300 random variables (307 to be exact) that are initialized every time the mod is run. I hope you can use it as a template, replacing the elements you wish but without necessarily having to get involved in programming.
Options to activate/deactivate from the CSM menu
EXTRA AI ERROR CHANCEActivate/deactivate the chance of error for the AI
Activate/deactivate a random level for the chance of AI error
EXTRA LEVEL AI BREAKING RANGEActivates/deactivates the braking range for the AI
Activates/deactivates a random level for the braking range for the AI
PERFORMANCE RANGEActivate/deactivate performance ranges
LEVEL FAILURE PROBABILITY RANGEActivate/deactivate a random level probability of failures
QUALY POWERActivate/deactivate random level of performance for individual classification
Activate/deactivate random level of performance for team classification
RACE POWERActivate/deactivate a random performance level for individual race
Activate/deactivate random level of performance for team races
Activate/deactivate random level for "grid inversion" (the most powerful and fastest in qualifying will be less powerful and slow in the race and vice versa) in Level 1 (smooth differences for longer races)
Activate/deactivate random level for "grid inversion" (the most powerful and fastest in qualifying will be less powerful and slow in the race and vice versa) in Level 2 (marked differences for shorter races)
Activate/deactivate "Factory Team" mode, choosing a team from each of the 4 brands, assigning them more power randomly
GRIP RANGEActivate/deactivate the grip for classification by +/- 10% randomly for each car
Activate/deactivate the grip for the race by +/- 10% randomly for each car
Activate/deactivate the grip for qualifying and the race by +/- 10% randomly for each car
Activates/deactivates the randomization of the random values of the PFs
Activates/deactivates the grip for the classification in +/- 10% randomly for each car and the randomization of the random values of the PF
TIRESActivates/deactivates the random assignment of a tire color at random, they will be side, soft, hard or medium (yellow, white or red) for all cars equally
Activates/deactivates the random assignment of 3 tire colors at random, they will be side, soft hard and medium (yellow, white and red) for all cars
Enable/disable random assignment of all tire colors at random for all cars
FUEL EFFICIENCYActivates/deactivates fuel efficiency, assigning a random fuel consumption value for each car (some may have to make an unexpected stop for fuel).
PIT STOP TIME (w.i.p)
Activates/deactivates the random amount of pit stop time.
NON-RACE SESSIONSActivates/deactivates the random number of consecutive cars and the fuel for Free Practice.
Activates/deactivates the random number of consecutive cars and fuel for Friday Practices.
Activates/deactivates the random number of consecutive cars and fuel for Saturday Practices.
Enables/disables the random number of consecutive cars for Ranking.
Enables/disables random number of consecutive cars and fuel for Warm-Up.
Finally, I decided to create a file that generates the random variables, in batch language (compatible with Win7 or higher) and not leave it closed in an EXE, so that anyone can modify it to their liking. The file is GP4-random-gen.bat and is located in the DATA folder
Many of the variables are added or taken away from the values established in the tracks. For example, if the fuel consumption set for a track by its author is very low, the random increase will not be noticeable.
The mod is an "excuse" to try these new features in GP4. Even so, it consists of 4 car models and 69 skins, which allow you to build a huge number of cars.wad with 5 clicks in the CSM menu.
Random values (within a reasonable range) are assigned for the fuel consumption of each of the cars, so you may suffer from stress on the last lap or have an unplanned pit stop.
All these functionalities can be activated or deactivated from the CSM mod, so the number of possible combinations is very high.
You can even randomize the random variable of the Performance Files!
When you run the mod, all the variables are renewed and you will only be able to see while sitting behind the wheel, in qualifying or the race, how the variables were generated.
Think of it as a template for any mod
Special thanks
To ZAZ for special and new CSM Core (and EasyWad, SlimTex, TSM).
To Diego Noriega aka oggo for Collision Mesh Editor and CAP Converter 1.0.
To Prblanco for Disable Refueling Patch and Air Density Correction.
To Samuele Pinna aka 32bobo32 for new Grand Prix 4 No Refuel Animation 1.0., and Grand Prix 4 HD weather images.
To Carlo aka carl_gpgames for New Pit Props 1.0. (and test CSM).
To Arnaud aka Excalibur for Rims & Tyres.
To Duffer & Klausfeldmann for AI SlipStream Power Editor.
To Petrus for GPHUpdater.
To Ricardo aka rracunis for testing.
To Isaint for Haze.
To Timtoffee for Dunlop, Michelin and Firestone tyres.
To Ren aka SDI for GxPatch.
To Laurent Rousseau aka Lo2k for GP4 Builder, Sample Editor and GpiBrowser.
To Gilles Salerno for Music Editor.
To Aubrey Windlw for GP4 Physics Editor.
To Madman for GP4Tweaker.
And to the great Geoff Crammond, of course!
DOWNLOAD CSM 1.27c DOWNLOAD IMSA 2.0 RANDOM part 1 DOWNLOAD IMSA 2.0 RANDOM part 2 DOWNLOAD IMSA 2.0 RANDOM part 3Enjoy GP4!
Mods & Tracks for GP4 - [www.mediafire.com]Keeping alive the GP4Edited 2 time(s). Last edit at 01/15/2024 02:50AM by Meteoro405.