F1 2023 Mercedes AMG Petronas F1W14 by Excalibur- New Link [Released]

Posted by Excalibur 


Download Link: F1 2023 Mercedes AMG Petronas F1W14

Content:
- 2 cars (lod_0 only)
- Shape version: Launch day
- Livery: Miami GP (Main textures into 4K (4096x4096- A8R8G8B8) and HD (2048x2048- A8R8B8G8B8)
- Tweaker positions

Update: 21/09/2023: Air intake fixed

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Edited 7 time(s). Last edit at 09/21/2023 01:27AM by Excalibur.
Thank you friend
THANK YOU!!!
Amazing!
Fantastic Excalibur, thank you for share.

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PLEASE VISIT: Grand Prix Mods Blog




Edited 1 time(s). Last edit at 08/27/2023 02:24PM by kerleyf1.
Thank you very much for the august 2023 update!
Great work yet again Arnaud, thank you for sharing
Splendid car, thanks.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Thanks so much. Another amazing car. (Y)

Glenn
Thank you very much!
Now we're talking !!!

Thanks so much Arnaud. (Y)
Thanks
Thank you
What a beauty .. thanks Arnaud(B)

-------------- My GP4 Tracks --------------

F1 Tracks , Oval Tracks, Other Tracks
top job my friend top job thank you brother
Great job, thanks for this beautiful Merc.

by the way, it's F1 W14, the FW14 is from another constructor ;)

Great release


fongu écrivait:
-------------------------------------------------------
> Great job, thanks for this beautiful Merc.
>
> by the way, it's F1 W14, the FW14 is from another
> constructor ;)
>
> Great release

Haha! Yes, you are right, Kev! Sorry for the mistake ! The FW14 is one of my favorite 90's car, btw! ;);)

Edit: Title, prez and files into the archive fixed ;-)
I will fix also those bad vertices on the engine cover when possible.

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Edited 1 time(s). Last edit at 08/29/2023 09:10PM by Excalibur.
Tex files are huge! Slowing PC down a lot.

I've tried to resize them but tex resizer doesn't recognize the file... Help.
airjimracing écrivait:
-------------------------------------------------------
> Tex files are huge! Slowing PC down a lot.
>
> I've tried to resize them but tex resizer doesn't
> recognize the file... Help.

The problem when you convert textures from TGA into DXT5 format for the .TEX files is that some black/ carbon colors turn to brown and it looks hugly in game.
To keep the original quality, I had to convert TGA into A8R8G8B8 format. That's why the main textures are huge.

So, new link 1st post included:
Main files into A8R8G8B8 format (4096x4096)
Main files into A8R8G8B8 format (2048x2048): The weight is the same than 4096x4096 into DXT5 format.

The original quality is kept and you won't see so much difference than in 4096x4096 into DXT5 format;



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Thank you Arnaud. Great as usual! (Y)


" Perfection is not a gift ....... it comes with practice."

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