NTT Indycar 2022 CSM MOD - Release by PM - 09/11/22

Posted by rracunis 
Re: NTT Indycar 2022 - Project WIP
Date: September 06, 2022 06:42AM
Posted by: rracunis
Meteoro405 Wrote:
-------------------------------------------------------
> It's sad that they don't even answer... I know
> him...
> they can say no, but not stop answering...
> If they don't answer, after trying to contact them
> by mail, twitter, FB, and IG, naming them in the
> credits, I would publish it.

I'm almost 60 yrs old man, don't have social media :-)
Let's see what am gonna do!
Re: NTT Indycar 2022 - Project WIP
Date: September 06, 2022 01:20PM
Posted by: Turbo Lover
Maybe you can use a pigeon! ;)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: NTT Indycar 2022 - Project WIP
Date: September 06, 2022 01:49PM
Posted by: rracunis
Turbo Lover Wrote:
-------------------------------------------------------
> Maybe you can use a pigeon! ;)

Good idea, Morse Code maybe!
Re: NTT Indycar 2022 - Project WIP
Date: September 13, 2022 04:26AM
Posted by: ricboca
rracunis Wrote:
-------------------------------------------------------
> Meteoro405 Wrote:
> --------------------------------------------------
> -----
> > Another quality conversion from Ricardo!
>
> Thank you, Ariel, it's ready to up so far, I am
> waiting the end of the season but, unfortunately,
> I won't be able to release it in public.
> I've purchased the RSS MOD and made the conversion
> from their MOD which is a great work. However, the
> email sent to them requesting permission to
> convert to GP4 was not even responded to me.
> I think that this kind of conversion doesn't
> compete with the original game, it's the opposite,
> it put highlights on the original work made to
> other games than GP4.
> Our community is much more friendly and the great
> works here are for free, I think it's difficult to
> other people to understand that.


So indycar 2022 season is over, Will Power is a well deserved 2x champion, and I will continue rooting for Pato O’Ward (I am Mexican, my town is less than an hour from Pato’s home). So please, I hope you can upload and share your mod conversion, looks awesome already.
Re: NTT Indycar 2022 - Project WIP
Date: September 14, 2022 04:38PM
Posted by: Soutsen
Good news, I haven't followed indycar for a while, but yeah - Will is a good guy and I'm pleased to see the news like these.

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]
Re: NTT Indycar 2022 - Project WIP
Date: November 03, 2022 01:38PM
Posted by: rracunis
I have had 3 issues needing solutions to finish this MOD and would like to ask you for help, all the 3 are quite weird and never had in other MODs previously:

1. Inside the cockpit the steering wheel doesn't turn left and right in the corners
2. The driver 21 and 22 images don't appear in the game despite the cars grid and logos of the 11 team working properly
3. The helmet of drivers 5 and 6 are not correct, instead are replaced by driver 17 helmet

Any help would be most welcome, thanks.
Re: NTT Indycar 2022 - Project WIP
Date: November 03, 2022 02:52PM
Posted by: Duffer
If you want i can look for the steering wheel.
You can send me your shape + textures

--------------------------------------------

Re: NTT Indycar 2022 - Project WIP
Date: November 03, 2022 03:41PM
Posted by: Meteoro405
Hello Ricardo, all the solutions to images and helmets that I think, you will have already tried them....
I really don't know how to help you

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: NTT Indycar 2022 - Project WIP
Date: November 03, 2022 04:54PM
Posted by: rracunis
Duffer Wrote:
-------------------------------------------------------
> If you want i can look for the steering wheel.
> You can send me your shape + textures

Thank you Duffer, the steering wheel installed in the MOD is the same used in the previous MODs, that’s why the bug is weird. However, I updated the CSM configurations which now are similar to those from the F1 2022 by Carl. I was wondering if there is any tweak related with the steering wheel movement like the one for the helmet. Maybe this is the way to sort this issue out
Re: NTT Indycar 2022 - Project WIP
Date: November 03, 2022 06:32PM
Posted by: fongu
rracunis Wrote:
-------------------------------------------------------
> I have had 3 issues needing solutions to finish
> this MOD and would like to ask you for help, all
> the 3 are quite weird and never had in other MODs
> previously:
>
> 1. Inside the cockpit the steering wheel doesn't
> turn left and right in the corners
> 2. The driver 21 and 22 images don't appear in the
> game despite the cars grid and logos of the 11
> team working properly
> 3. The helmet of drivers 5 and 6 are not correct,
> instead are replaced by driver 17 helmet
>
> Any help would be most welcome, thanks.

Without seeing the mod, it's hard to diagnose. For the things not loading properly, it could be globalvars or one of the other ini files related?


Re: NTT Indycar 2022 - Project WIP
Date: November 03, 2022 08:44PM
Posted by: rracunis
Thank you for your reply KeV, I will send you tomorrow
Re: NTT Indycar 2022 - Project WIP
Date: November 04, 2022 01:10PM
Posted by: pauloderpich
Keep pushing Ricardo!
Re: NTT Indycar 2022 - Project WIP
Date: November 04, 2022 01:21PM
Posted by: rracunis
fongu Wrote:
-------------------------------------------------------
> rracunis Wrote:
> --------------------------------------------------
> -----
> > I have had 3 issues needing solutions to finish
> > this MOD and would like to ask you for help,
> all
> > the 3 are quite weird and never had in other
> MODs
> > previously:
> >
> > 1. Inside the cockpit the steering wheel
> doesn't
> > turn left and right in the corners
> > 2. The driver 21 and 22 images don't appear in
> the
> > game despite the cars grid and logos of the 11
> > team working properly
> > 3. The helmet of drivers 5 and 6 are not
> correct,
> > instead are replaced by driver 17 helmet
> >
> > Any help would be most welcome, thanks.
>
> Without seeing the mod, it's hard to diagnose. For
> the things not loading properly, it could be
> globalvars or one of the other ini files related?

Tried to send you the MOD, please empty your PM box (Y)
Re: NTT Indycar 2022 - Project WIP
Date: November 04, 2022 02:25PM
Posted by: fongu
rracunis Wrote:
-------------------------------------------------------
> fongu Wrote:
> --------------------------------------------------
> -----
> > rracunis Wrote:
> >
> --------------------------------------------------
>
> > -----
> > > I have had 3 issues needing solutions to
> finish
> > > this MOD and would like to ask you for help,
> > all
> > > the 3 are quite weird and never had in other
> > MODs
> > > previously:
> > >
> > > 1. Inside the cockpit the steering wheel
> > doesn't
> > > turn left and right in the corners
> > > 2. The driver 21 and 22 images don't appear
> in
> > the
> > > game despite the cars grid and logos of the
> 11
> > > team working properly
> > > 3. The helmet of drivers 5 and 6 are not
> > correct,
> > > instead are replaced by driver 17 helmet
> > >
> > > Any help would be most welcome, thanks.
> >
> > Without seeing the mod, it's hard to diagnose.
> For
> > the things not loading properly, it could be
> > globalvars or one of the other ini files
> related?
>
> Tried to send you the MOD, please empty your PM
> box (Y)

Should be good now


Re: NTT Indycar 2022 - Project WIP
Date: November 05, 2022 12:09AM
Posted by: fongu
resolved by pm :-)


Re: NTT Indycar 2022 - Project WIP
Date: November 08, 2022 04:48PM
Posted by: rracunis
Kindly someone let me know how to change the font showing in the image below in a CSM MOD.
Thanks


Re: NTT Indycar 2022 - Project WIP
Date: November 08, 2022 05:32PM
Posted by: Turbo Lover
In one of the gpx ini files in the gpx patch folder of a csm mod?



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: NTT Indycar 2022 - Project WIP
Date: November 08, 2022 05:46PM
Posted by: rracunis
Turbo Lover Wrote:
-------------------------------------------------------
> In one of the gpx ini files in the gpx patch
> folder of a csm mod?

Yeah I think so, but can't remember which one?
Re: NTT Indycar 2022 - Project WIP
Date: November 08, 2022 06:00PM
Posted by: fongu
the fonts file, but I'm not on the right machine to tell you exactly.

But in CSM, go to the GPXpatch - and change the font to a standard courier font.


Re: NTT Indycar 2022 - Project WIP
Date: November 09, 2022 07:13AM
Posted by: rracunis
fongu Wrote:
-------------------------------------------------------
> the fonts file, but I'm not on the right machine
> to tell you exactly.
>
> But in CSM, go to the GPXpatch - and change the
> font to a standard courier font.

Kev, your PM is full, kindly empty it!
Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy