vesuvius Wrote:
-------------------------------------------------------
> zifox Wrote:
> --------------------------------------------------
> -----
> > Thanks for your answers, i'll look at the alpha
> > channel of these cars: some cars are ok, so
> it's
> > definitely not a track issue. I'll have to
> change
> > the helmets as well.
> >
> > I'm a bit puzzled about your remark on static
> vs
> > dynamic envmapping: one is stronger than the
> > other, meaning textures have to be created for
> one
> > or the other type ?
>
> dynamic env.mappings make cars more reflective,
> this can be changed from f1graphics.cfg (can be
> open with wordpad or similar tool), check these
> lines from f1graphics.cfg:
>
> 1 ; f1graphics.cfg controls all settings
> (default 0)
> 1 ; Enable static environment reflections
> (0=>off 1=>on) v3
> 0 ; Max number of dynamic envmaps to use (1 to
> 22(!), 0=>off - for advanced carshader only) v3
>
> also from in game, check the following from
> graphics menu:
> advanced lightning : ON
> environment maps: STATIC
> reflections: off, low or high
Ok, i'll keep this solution as a backup option, since some of the cars are ok, i will first try to fix the alpha channel of shiny ones to have something more coherent.