More tests => even more questions.
I have two versions of the EXE:
- one pristine (debug version 1.02)
- one modified (debug version with altered cameras & wheel & helmet positions. No modified in performances/names)
Obviously, i'd like to run the game with at least correct helmet positions. So first thing to check, running without gpxpatch.
I loaded my season savegame (which was saved during qualify) using the pristine exe, and started the race. I had a huge bug: no IA car was moving.
I restarted with the modified exe, same behavior.
I even loaded the savegame with an unmodified install, same issue.
If I start with gxpatch, whatever the exe, it works. What the hell is gpxpatch doing that could break the AI like that ?
Thing is, it's broken only when I load my season. No issue when launching a single race.
Anyway I ran a partial race with the pristine exe (saved at 2/3 of a full race), launched the replay, and it broke after 20 laps. (roughly half of the replay).
Also I realized that camera positions are saved in the savegame !
edit: i loaded a previous savegame without gpxpatch (autosave at end of previous race), no issue to load it and finish the race. I went to the next event, did the qualif session and started the race: no issue either. Ok...
Tried to do the race, go a CTD after one lap.
Edited 1 time(s). Last edit at 11/08/2021 10:37PM by zifox.