The variance has nothing to do with the driver errors/mistakes at all, they are set by the value in magic data for each track (so called 'desc65' in the magic data). They are usually high for the default circuits, sometimes around 64 or so. I use values such as 15 for the troubled circuits that are known for having certain points where drivers are likely to slam into the wall, or 30 at the tracks with the wide run-off areas. With the latest version of GPX_Patch by SDI it is also possible to have the certain different driving error values for every driver. Still, there is some (yet undefined) correlation between these, I've posted some information about it
there. If you need a program to operate with magic data, here you may download a CMagic 4 v1.02 with the 'desc' values renamed by me for the easier editing with notepad:
[
www.mediafire.com]
As for testing how the variance works I use the Carset Creator Beta 4 by John Walton,
link is here. To make it work you have to copy your cars.wad and anim.wad and f1gstate.sav from the folder with the game into another one and place the gp4.exe version 1.0 (I'll send you this one via PM), and then you can easily simulate which perf values can brings to the drivers in terms of their possible position. I think GP4Team Editor by Laurent Lo2k is also capable of doing this simulation but I simply prefer the CC Beta 4. I have no clue if they are coded similarly or different from each other while doing this work of simulating the perf values. Cheers and you are welcome, mate
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For a list of EVERY download for GP4, look here:[docs.google.com]Edited 1 time(s). Last edit at 09/26/2021 11:06PM by Soutsen.