For the TF102 to work (as it's doing now), I'm just changing the .lod file names. The .tex names for this particular model are custom named, "toyota02.tex" IIRC. ALl the tutorials and help I've found here at this forum explain that the .texs are assigned to the .lods by name and it doens't matter what name the .lods are as long as the .tex's name is correct, such as what you've said with your Bernardi in the Prost slot, using Bernardi textures.
My big problem now is getting Tex Editor 2.0 to import a .tga into an exisiting .tex. For some reason, it's not overwriting the current image in the .tex when I try this. I've used Tex2T to export the .tga's from the hi-res .texs, resized them in PSP to regular resolution .tga size, then tried to import them into .texs or even make new .texs the correct size.
Currently, the TF102 works fine and meets the need for me. There are a couple of other cars that have corrected liveries (the EJ13. MP-4/17D) that is only available in hi-res and when trying to replace the regular resoultion .texs with resized .tga's in Tex Editor, that's when I'm having the problems now.
Edit - There are a couple TF103's out there that I can get to work, but they only have the 0 level .lod and to get them to work in all camera angles, I have to make the 1-4 .lods, using the hi-res textures. Doing this and having the lesser .lods at a larger size than normal takes up quite a bit more PO (at least 15-18 percent in my tests), which is what I'm trying to optimize.
Post Edited (07-03-03 18:52)