Putting custom names and performances on a CSM mod

Posted by maxsp11 
Putting custom names and performances on a CSM mod
Date: October 12, 2020 09:03PM
Posted by: maxsp11
Sorry for the noob question, but I picked this game up on Friday and I'm planning to run races set in 2002 with some of my friends as the drivers so we can all watch along.

I've downloaded the 2002 CSM mod and it's perfectly functional, but I would like to know how to change the names and performances used in the game while keeping everything else in the mod.

I've tried using TeamEditor but I can't figure out where to put the .car file, and I don't know whether this method even works at all.

Help would be much appreciated because we're planning on doing some races this weekend. Thanks :-)
you can replace the names directly in the performance files of the mod, if you open the performance files with an editor
Re: Putting custom names and performances on a CSM mod
Date: October 12, 2020 09:29PM
Posted by: maxsp11
quickslick Wrote:
-------------------------------------------------------
> you can replace the names directly in the
> performance files of the mod, if you open the
> performance files with an editor

Does it look something like this:

** gp3edit - performance file **

[Team #00]
Name=ferrari,ferrari
Performance=850,850,3072
First Driver=1,michael schumacher,16256,240,16256,188
Second Driver=2,rubens barrichello,16158,242,16155,252


Or am I looking at the wrong file? And if so, do I just edit the file with the new names and performances and save it to the same location?
yes, exactly what it looks like and it's correct to save the edited performance files at the same location in the folder performance of the mod, but please make a backup of the original performance files before you edit and replace them :)
Re: Putting custom names and performances on a CSM mod
Date: October 13, 2020 12:06AM
Posted by: maxsp11
thanks!
Re: Putting custom names and performances on a CSM mod
Date: October 13, 2020 12:38AM
Posted by: maxsp11
quickslick Wrote:
-------------------------------------------------------
> yes, exactly what it looks like and it's correct
> to save the edited performance files at the same
> location in the folder performance of the mod, but
> please make a backup of the original performance
> files before you edit and replace them :)


Ok so for some reason despite changing the driver names and performances in the text file, nothing actually seems to have changed in game... am I doing anything wrong?
did you load the trackset for the 2002 mod in tsm? and which performance files did you changed? i mean did you changed only the generic performance, or all trackspecific performance files?
Re: Putting custom names and performances on a CSM mod
Date: October 13, 2020 05:20PM
Posted by: maxsp11
Haven't loaded the 2002 trackset yet, and I only changed the generic one, I guess I should change it for all of the tracks right?
Re: Putting custom names and performances on a CSM mod
Date: October 13, 2020 05:25PM
Posted by: maxsp11
Thank you so much man, it worked :-)
nice to hear that :)
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