Anderstorp 1978 - Sweden GP - Beta release

Posted by landex 
Re: Anderstorp 1978 - Sweden GP -Coming sooon
Date: July 21, 2020 10:53PM
Posted by: landex
video: [www.youtube.com]Here the first look of Andertop.



Edited 1 time(s). Last edit at 07/21/2020 10:57PM by landex.
Re: Anderstorp 1978 - Sweden GP -Coming sooon
Date: July 22, 2020 01:33AM
Posted by: CaOss
Fantastic!!
Re: Anderstorp 1978 - Sweden GP -Coming sooon
Date: July 22, 2020 10:58AM
Posted by: Turbo Lover
You used the verges as kerbs?



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: Anderstorp 1978 - Sweden GP -Coming sooon
Date: July 22, 2020 11:24AM
Posted by: landex
Turbo Lover Wrote:
-------------------------------------------------------
> You used the verges as kerbs?


Just one.

The main problem that I had was merging the plane runway to the circuit tarmac, I used the right bank as tarmac.



Edited 1 time(s). Last edit at 07/22/2020 11:44AM by landex.
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 01, 2020 03:15PM
Posted by: landex
Here is my Beta release of Anderstorp 1978 at post #1.
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 01, 2020 03:29PM
Posted by: quickslick
thank you very much, Lando :)
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 01, 2020 09:54PM
Posted by: Turbo Lover
Merci.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 01, 2020 11:15PM
Posted by: CaOss
Hi everyone. Thanks to landex for this track that we have been waiting for a long time. However I have 2 problems: one is at the entrance and exit of the pits (landex told me that it will be fixed) and the other is that almost all the cars leave the race due to accidents. I don't know if anyone else has that problem or knows how to fix it. In fact, now that I think about it, there are other tracks that present the same abandonment problem: Phoenix and Detroit Belle Island. Thanks in advance. (Sorry for my English. I use Google Translator).
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 01, 2020 11:43PM
Posted by: thestig88
Thank you ever so much! Absolutely brilliant work!
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 02, 2020 12:17AM
Posted by: landex
CaOss Wrote:
-------------------------------------------------------
almost all the cars leave
> the race due to accidents.



I made 2 races at 100% and it looks normal. Try another mod.
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 02, 2020 02:01AM
Posted by: Jordhy
Congratulations, beta has nothing, I've seen several betas this is the best. (google translator)
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 02, 2020 03:48AM
Posted by: landex
Jordhy Wrote:
-------------------------------------------------------
> Congratulations, beta has nothing, I've seen
> several betas this is the best. (google
> translator)


Thanks Jordhy
((Y)
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 02, 2020 02:04PM
Posted by: Noog
Thx Lando.
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 02, 2020 02:07PM
Posted by: npnc
Thank you very much!
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 02, 2020 02:35PM
Posted by: TomMK
What a fun circuit, thanks landex, it's fantastic (B)(Y);)

Here's some Magic Data for it:

[GP4 magic file]

11	; desc1= Front wing [CC dry setup]
11	; desc2= Rear wing
24	; desc3= 1st gear
31	; desc4= 2nd
38	; desc5= 3rd
45	; desc6= 4th
52	; desc7= 5th
59	; desc8= 6th
13	; desc9= Front wing [CC wet setup]
13	; desc10= Rear wing
22	; desc11= 1st gear
29	; desc12= 2nd
36	; desc13= 3rd
43	; desc14= 4th
50	; desc15= 5th
57	; desc16= 6th
11	; desc17= Front wing [Player dry setup]
11	; desc18= Rear wing
24	; desc19= 1st gear
31	; desc20= 2nd
38	; desc21= 3rd
45	; desc22= 4th
52	; desc23= 5th
59	; desc24= 6th
5700	; desc25= Dry brake balance
13	; desc26= Front wing [Player wet setup]
14	; desc27= Rear wing
22	; desc28= 1st gear
29	; desc29= 2nd
36	; desc30= 3rd
43	; desc31= 4th
50	; desc32= 5th
57	; desc33= 6th
5725	; desc34= Wet brake balance
54	; desc35= Softer tyre [52 Hard, 53 Medium, 54 Soft, 55 Supersoft]
53	; desc36= Harder tyre [52 Hard, 53 Medium, 54 Soft, 55 Supersoft]
100	; desc37= >= 50 AI chooses softer tyre, otherwise harder
16384	; desc38=
16384	; desc39=
16384	; desc40=
16384	; desc41=
15400	; desc42= Track grip
16384	; desc43=
16384	; desc44=
23	; desc45= Drag - top speed only affected, minimal effect in corners / acceleration? (17 - 31)
999	; desc46= Player-only downforce, and drag
16701	; desc47= Engine power output - e.g. altitude simulation? Affects acceleration
5900	; desc48= Fuel per lap - see also desc70/71
128	; desc49= Slipstream? A distance in feet that is subtracted from the distance between 2 cars, then compared to the speed(?) of one of the behind car, and if the speed is less, something is triggered. Player only.
16384	; desc50= Player tyre wear factor - see also desc72
64768	; desc51= CC aggressiveness (aka Braking Range) min - now configurable in GPxPatch 4.50 (added to car.field_108. related to cc grip factor, 32769 low, 65536 & 0 mid, 32768 high)
768	; desc52= CC aggressiveness (aka Braking Range) max - now configurable in GPxPatch 4.50
489	; desc53= [Ace] CC power factor
560	; desc54= [Ace] CC grip factor
487	; desc55= [Pro] CC power factor
540	; desc56= [Pro] CC grip factor pro
485	; desc57= [Semi-Pro] CC power factor
520	; desc58= [Semi-Pro] CC grip factor
483	; desc59= [Amateur] CC power factor
490	; desc60= [Amateur] CC grip factor
480	; desc61= [Rookie] CC power factor
460	; desc62= [Rookie] CC grip factor
512	; desc63= CC random performance range min
2048	; desc64= CC random performance range max
32	; desc65= CC error chance - now configurable in GPxPatch 4.52
4	; desc66= CC recovery sectors
10	; desc67= Sectors to pit-in begin
10	; desc68= Sectors to pit-out end
9216	; desc69= Pre-pit speed limit
17700	; desc70= Fuel consumption Player
16400	; desc71= Fuel consumption CC
3600	; desc72= Tyre wear
44	; desc73= Track sector after which AI cars stop being cautious on 1st lap
67000	; desc74= Hotseat turn duration - e.g. 70800 equals 1:10.800. Try to match to the real-life pole laptime if possible.
0	; desc75= Real-time factor, speeds up or slows down the in-game time (+/-1000 equals +/- 1.0)
9386	; desc76= Helps decide if a tyre set needs changing? (dry to wet / wet to dry) - higher values = quicker reaction
21000	; desc77= Same as above? (dry to wet, wet to dry)
7	; desc78= Rain chance
6	; desc79= Segment nr (start of some range) related to pit in/out. Related to determining surface type under car.
6	; desc80= Segment nr (end of some range) related to pit in/out. Number of segments from the end of the pits (so higher means TOWARDS the start of the pits!). Related to determining surface type under car.
256	; desc81= CC race grip (always 256)
18000	; desc82= A time duration (ms), used when the car is not in the pits, though it is related to the pits.
96	; desc83= Segment where the player car starts in quicklaps mode
10000	; desc84= Black Flag penalty (ms) (must be between 10000 - 30000)
2048	; desc85= Black Flag severity (1024=80kph)
160	; desc86= (Wet) CC engine mapping (higher, more detuned)
100	; desc87= (Wet) CC tyre wear and grip factor (higher, more)
100	; desc88= (Wet) CC tyre wear factor (lower, more)
55	; desc89= (Wet) CC grip factor (lower, more)
0	; desc90= "Handbrake". Stop car moving in garage? Seems to be a lateral offset from the pitbox.
1814	; desc91= Car depth in garage (Player car)
896	; desc92= Car depth in garage (AI cars)
0	; desc93= Car orientation in garage
0	; desc94= Pitstop stall depth from pitlane (Player + AI)
0	; desc95= Pitstop stall depth from pitlane (Player + AI) finetune
16384	; desc96= These seem to be tyre wear factors for each tyre type (always 16384?)
16384	; desc97= These seem to be tyre wear factors for each tyre type (always 16384?)
16384	; desc98= These seem to be tyre wear factors for each tyre type (always 16384?)
16384	; desc99= These seem to be tyre wear factors for each tyre type (always 16384?)
16384	; desc100= These seem to be tyre wear factors for each tyre type (always 16384?)
16384	; desc101= These seem to be tyre wear factors for each tyre type (always 16384?)
0	; desc102= pitstop group 1 %
28	; desc103= stop 1
15	; desc104= pit window 1
0	; desc105=
0	; desc106=
0	; desc107=
0	; desc108=
0	; desc109=
75	; desc110= pitstop group 2 %
19	; desc111= stop 1
10	; desc112= pit window 1
43	; desc113= stop 2
10	; desc114= pit window 2
0	; desc115=
0	; desc116=
0	; desc117=
25	; desc118= pitstop group 3 %
14	; desc119= stop 1
7	; desc120= pit window 1
32	; desc121= stop 2
7	; desc122= pit window 2
50	; desc123= stop 3
7	; desc124= pit window 3
0	; desc125=
744	; desc126= failure chance : suspension (The total sum should not go beyond 126040. Note: 630 is added to each, total becomes 131080 after 8*630 is added)
744	; desc127= failure chance : loose wheel
1488	; desc128= failure chance : puncture
2488	; desc129= failure chance : engine
1488	; desc130= failure chance : transmission
744	; desc131= failure chance : oil leak / water leak
744	; desc132= failure chance : throttle / brake
1488	; desc133= failure chance : electrics
16384	; desc134=
16384	; desc135=
16384	; desc136=
16384	; desc137=
18432	; desc138= bump factor
10	; desc139= bump shift

[bumptable]

34,1
60,0
159,1
218,2
254,0
371,1
420,0
583,1
600,0
659,1
683,2
743,0
759,1
798,0

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 02, 2020 03:55PM
Posted by: landex
I thank you, TomMK. Without your CC-line wouldnt be so fun.(Y)
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 02, 2020 09:19PM
Posted by: landex
New update 02.08.2020:
- Fix some issues in .dat file.
- Add more brightness to have a better environment.
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 02, 2020 10:24PM
Posted by: quickslick
oh nice, thank you very much once again :)
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 03, 2020 05:20PM
Posted by: Jordhy
Guys, we must not forget that at that time there was a run on any track, most improvised, there were hills and descents, holes, manholes and other abnormalities, beats were a constant because there were no punishments, so for me correcting the entry and exit of the pits it is already a good size, remembering we have to go back in the past and run under the conditions of the time, not in the current one, where the tracks are true tepetes which somehow takes away some of the merits of the current drivers.
Re: Anderstorp 1978 - Sweden GP - Beta release
Date: August 03, 2020 07:08PM
Posted by: landex
Jordhy, thats right. The circuits from the past were not like now so "prefect", thats why so dangerous and fun to drive.
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