What a fun circuit, thanks landex, it's fantastic
Here's some Magic Data for it:
[GP4 magic file]
11 ; desc1= Front wing [CC dry setup]
11 ; desc2= Rear wing
24 ; desc3= 1st gear
31 ; desc4= 2nd
38 ; desc5= 3rd
45 ; desc6= 4th
52 ; desc7= 5th
59 ; desc8= 6th
13 ; desc9= Front wing [CC wet setup]
13 ; desc10= Rear wing
22 ; desc11= 1st gear
29 ; desc12= 2nd
36 ; desc13= 3rd
43 ; desc14= 4th
50 ; desc15= 5th
57 ; desc16= 6th
11 ; desc17= Front wing [Player dry setup]
11 ; desc18= Rear wing
24 ; desc19= 1st gear
31 ; desc20= 2nd
38 ; desc21= 3rd
45 ; desc22= 4th
52 ; desc23= 5th
59 ; desc24= 6th
5700 ; desc25= Dry brake balance
13 ; desc26= Front wing [Player wet setup]
14 ; desc27= Rear wing
22 ; desc28= 1st gear
29 ; desc29= 2nd
36 ; desc30= 3rd
43 ; desc31= 4th
50 ; desc32= 5th
57 ; desc33= 6th
5725 ; desc34= Wet brake balance
54 ; desc35= Softer tyre [52 Hard, 53 Medium, 54 Soft, 55 Supersoft]
53 ; desc36= Harder tyre [52 Hard, 53 Medium, 54 Soft, 55 Supersoft]
100 ; desc37= >= 50 AI chooses softer tyre, otherwise harder
16384 ; desc38=
16384 ; desc39=
16384 ; desc40=
16384 ; desc41=
15400 ; desc42= Track grip
16384 ; desc43=
16384 ; desc44=
23 ; desc45= Drag - top speed only affected, minimal effect in corners / acceleration? (17 - 31)
999 ; desc46= Player-only downforce, and drag
16701 ; desc47= Engine power output - e.g. altitude simulation? Affects acceleration
5900 ; desc48= Fuel per lap - see also desc70/71
128 ; desc49= Slipstream? A distance in feet that is subtracted from the distance between 2 cars, then compared to the speed(?) of one of the behind car, and if the speed is less, something is triggered. Player only.
16384 ; desc50= Player tyre wear factor - see also desc72
64768 ; desc51= CC aggressiveness (aka Braking Range) min - now configurable in GPxPatch 4.50 (added to car.field_108. related to cc grip factor, 32769 low, 65536 & 0 mid, 32768 high)
768 ; desc52= CC aggressiveness (aka Braking Range) max - now configurable in GPxPatch 4.50
489 ; desc53= [Ace] CC power factor
560 ; desc54= [Ace] CC grip factor
487 ; desc55= [Pro] CC power factor
540 ; desc56= [Pro] CC grip factor pro
485 ; desc57= [Semi-Pro] CC power factor
520 ; desc58= [Semi-Pro] CC grip factor
483 ; desc59= [Amateur] CC power factor
490 ; desc60= [Amateur] CC grip factor
480 ; desc61= [Rookie] CC power factor
460 ; desc62= [Rookie] CC grip factor
512 ; desc63= CC random performance range min
2048 ; desc64= CC random performance range max
32 ; desc65= CC error chance - now configurable in GPxPatch 4.52
4 ; desc66= CC recovery sectors
10 ; desc67= Sectors to pit-in begin
10 ; desc68= Sectors to pit-out end
9216 ; desc69= Pre-pit speed limit
17700 ; desc70= Fuel consumption Player
16400 ; desc71= Fuel consumption CC
3600 ; desc72= Tyre wear
44 ; desc73= Track sector after which AI cars stop being cautious on 1st lap
67000 ; desc74= Hotseat turn duration - e.g. 70800 equals 1:10.800. Try to match to the real-life pole laptime if possible.
0 ; desc75= Real-time factor, speeds up or slows down the in-game time (+/-1000 equals +/- 1.0)
9386 ; desc76= Helps decide if a tyre set needs changing? (dry to wet / wet to dry) - higher values = quicker reaction
21000 ; desc77= Same as above? (dry to wet, wet to dry)
7 ; desc78= Rain chance
6 ; desc79= Segment nr (start of some range) related to pit in/out. Related to determining surface type under car.
6 ; desc80= Segment nr (end of some range) related to pit in/out. Number of segments from the end of the pits (so higher means TOWARDS the start of the pits!). Related to determining surface type under car.
256 ; desc81= CC race grip (always 256)
18000 ; desc82= A time duration (ms), used when the car is not in the pits, though it is related to the pits.
96 ; desc83= Segment where the player car starts in quicklaps mode
10000 ; desc84= Black Flag penalty (ms) (must be between 10000 - 30000)
2048 ; desc85= Black Flag severity (1024=80kph)
160 ; desc86= (Wet) CC engine mapping (higher, more detuned)
100 ; desc87= (Wet) CC tyre wear and grip factor (higher, more)
100 ; desc88= (Wet) CC tyre wear factor (lower, more)
55 ; desc89= (Wet) CC grip factor (lower, more)
0 ; desc90= "Handbrake". Stop car moving in garage? Seems to be a lateral offset from the pitbox.
1814 ; desc91= Car depth in garage (Player car)
896 ; desc92= Car depth in garage (AI cars)
0 ; desc93= Car orientation in garage
0 ; desc94= Pitstop stall depth from pitlane (Player + AI)
0 ; desc95= Pitstop stall depth from pitlane (Player + AI) finetune
16384 ; desc96= These seem to be tyre wear factors for each tyre type (always 16384?)
16384 ; desc97= These seem to be tyre wear factors for each tyre type (always 16384?)
16384 ; desc98= These seem to be tyre wear factors for each tyre type (always 16384?)
16384 ; desc99= These seem to be tyre wear factors for each tyre type (always 16384?)
16384 ; desc100= These seem to be tyre wear factors for each tyre type (always 16384?)
16384 ; desc101= These seem to be tyre wear factors for each tyre type (always 16384?)
0 ; desc102= pitstop group 1 %
28 ; desc103= stop 1
15 ; desc104= pit window 1
0 ; desc105=
0 ; desc106=
0 ; desc107=
0 ; desc108=
0 ; desc109=
75 ; desc110= pitstop group 2 %
19 ; desc111= stop 1
10 ; desc112= pit window 1
43 ; desc113= stop 2
10 ; desc114= pit window 2
0 ; desc115=
0 ; desc116=
0 ; desc117=
25 ; desc118= pitstop group 3 %
14 ; desc119= stop 1
7 ; desc120= pit window 1
32 ; desc121= stop 2
7 ; desc122= pit window 2
50 ; desc123= stop 3
7 ; desc124= pit window 3
0 ; desc125=
744 ; desc126= failure chance : suspension (The total sum should not go beyond 126040. Note: 630 is added to each, total becomes 131080 after 8*630 is added)
744 ; desc127= failure chance : loose wheel
1488 ; desc128= failure chance : puncture
2488 ; desc129= failure chance : engine
1488 ; desc130= failure chance : transmission
744 ; desc131= failure chance : oil leak / water leak
744 ; desc132= failure chance : throttle / brake
1488 ; desc133= failure chance : electrics
16384 ; desc134=
16384 ; desc135=
16384 ; desc136=
16384 ; desc137=
18432 ; desc138= bump factor
10 ; desc139= bump shift
[bumptable]
34,1
60,0
159,1
218,2
254,0
371,1
420,0
583,1
600,0
659,1
683,2
743,0
759,1
798,0
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Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel