a few days ago #jimbob1 gave me some advise how to improve my converting skills. This car (converted from AC) is the first result. It took me only one day of work and I didn't even have to use Polygon cruncher! I will release it as soon as I have made more liveries... Many thanks again jimbob1 for your kind support Karl
A banal graphic trick that can be used for high-polygon machines is to keep the bodywork unchanged so that the graphics do not lose their value, while lowering the internal area of the car in terms of polygons, considering that a similar model is not very obviously its interior visible. By limiting the polygons for a car, you can maintain a good performance balance of the pc in use.