hello, i've read some posts about simulating trasparency using the z_cockpit_visor object associated to one car part.
it works, when i see my car very close (using lod_0 i suppose) it has some trasparency but when the distance grow or i view another car with the external cam my transparent glass it is replaced by a texture (the same i used to map glasses on zmodeler).
i tried to leave the z_cockpit visor object in the others lods but it seem it just ignored.
is there any other method i can use to simulate trasparency?
i need it for a not f1 cars cars.wad and i need only external views transparency.