IndyCar Series 2016 - RELEASED (30/04/2017)

Posted by rracunis 
Re: IndyCar Series 2016 - WIP
Date: April 01, 2017 04:20PM
Posted by: rracunis
AustinF1 Wrote:
-------------------------------------------------------
> The top image shows Indy Oval 75 laps. Is that a
> new IMS track?

No , it's not a new track , the default.tmd file was not properly set up .
Re: IndyCar Series 2016 - WIP
Date: April 01, 2017 09:15PM
Posted by: wrs
Hi friend, I can not wait to have this mod ....... I do not know how to cockpit or help you with pleasure. But I promise if you allow me to do a NON-CSM MOD using your work.
Hugs Walter

(Y)(Y)(Y)
Re: IndyCar Series 2016 - WIP
Date: April 02, 2017 11:04AM
Posted by: rracunis
wrs Wrote:
-------------------------------------------------------
> Hi friend, I can not wait to have this mod .......
> I do not know how to cockpit or help you with
> pleasure. But I promise if you allow me to do a
> NON-CSM MOD using your work.
> Hugs Walter
>
> (Y)(Y)(Y)

You will have the permission to do a NON CSM MOD . However , it will take longer than I expected to be released because of the cockipt's problem .
Re: IndyCar Series 2016 - WIP
Date: April 02, 2017 03:06PM
Posted by: AustinF1
There is an Indy oval available that I have tried. Unfortunately, the short chute between turns three and four and the exit from turn four are really quirky and very difficult to get through in traffic without crashing. I have hope this new work you are doing will generate new interest in this and perhaps someone (a whole lot smarter than me) could work with that track and improve it.
Re: IndyCar Series 2016 - WIP
Date: April 02, 2017 03:54PM
Posted by: rracunis
AustinF1 Wrote:
-------------------------------------------------------
> There is an Indy oval available that I have tried.
> Unfortunately, the short chute between turns three
> and four and the exit from turn four are really
> quirky and very difficult to get through in
> traffic without crashing. I have hope this new
> work you are doing will generate new interest in
> this and perhaps someone (a whole lot smarter than
> me) could work with that track and improve it.

To be honest I didn't test the MOD yet , don't know about the problems you had .
Re: IndyCar Series 2016 - WIP
Date: April 02, 2017 05:22PM
Posted by: AustinF1
I haven't run the MOD you created yet, either. I was referencing the Indy Oval as it works with the the default GP4 2001 season F1 cars. Thanks
Re: IndyCar Series 2016 - WIP
Date: April 02, 2017 07:00PM
Posted by: rracunis
AustinF1 Wrote:
-------------------------------------------------------
> I haven't run the MOD you created yet, either. I
> was referencing the Indy Oval as it works with the
> the default GP4 2001 season F1 cars. Thanks

Sorry if I was rude , it was no my intention (Y)
Re: IndyCar Series 2016 - WIP
Date: April 02, 2017 11:45PM
Posted by: AustinF1
I'm not that thin-skinned. I salute all of you guys on here who program this stuff - it's awesome!
Re: IndyCar Series 2016 - WIP
Date: April 08, 2017 10:21PM
Posted by: rracunis
Re: IndyCar Series 2016 - WIP
Date: April 09, 2017 07:36AM
Posted by: gareth
Re: IndyCar Series 2016 - WIP
Date: April 09, 2017 02:01PM
Posted by: nhorry
Great work with the visors! (Y)
Re: IndyCar Series 2016 - WIP
Date: April 09, 2017 02:40PM
Posted by: rracunis
The MOD is basically finished , still missing the physics and performance ( Phantaman working on it ) , internal steering wheel ( AUSDoug working on it ) , final revision of the MOD's configuration and the engine sound . I tried to reach Briere through his PM to ask him a help with the sound but he didn't read the message ( I know everybody is busy ) and , of course , didn't reply . Kindly , I would like to request a help from anyone with the engine sound , I have still nice sounds from some old Cart , Champcar and Indycar MODs but really would like to have a updated sound , I have amazing actual engine sounds from Rfactor but don't have idea on how to handle with them .
Thanks in advance
Re: IndyCar Series 2016 - WIP
Date: April 10, 2017 02:31PM
Posted by: Meteoro405
I'm sorry I cant help with the sounds

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: IndyCar Series 2016 - WIP
Date: April 10, 2017 02:32PM
Posted by: rracunis
Meteoro405 Wrote:
-------------------------------------------------------
> I'm sorry I cant help with the sounds

No worries (Y)
Re: IndyCar Series 2016 - WIP
Date: April 14, 2017 01:20PM
Posted by: rracunis
The release is coming out and I would like to release it in CSM.cuh file but the MOD has more than 2GB ( actually installed almost 6GB or about 3GB in lower resolution with important loss of quality ) and the CSM doesn't create archives larger than 2GB . How can I create more than one CSM.cuh file of the same MOD ? Hopefully I had been clear about my needs
Re: IndyCar Series 2016 - WIP
Date: April 14, 2017 02:33PM
Posted by: kedy89
You'll need to work with .cmu updates.

Go to GPSAVES\Carsets\cmu. In there create a folder (e.g. called IndyCar2016).

Now move files from the original mod folder to the new folder in cmu. It's important to keep the same file/folder structure. Biggest folder probably is Cars, so let's assume you distribute that via the .cmu file. Move it from the mod folder to GPSAVES\Carsets\cmu\IndyCar2016\Data\Cars. Export the mod (without Cars) to the .cuh file. Then in CSM go to File -> Export .cmu update. Select the folder you want to export (i.e. IndyCar2016), and select the mod for which the update is. Description is optional.

I don't know if the .cmu file can exceed the 2GB, else you'll just have to make 2 of them.




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018
Re: IndyCar Series 2016 - WIP
Date: April 16, 2017 03:17PM
Posted by: rracunis
kedy89 Wrote:
-------------------------------------------------------
> You'll need to work with .cmu updates.
>
> Go to GPSAVES\Carsets\cmu. In there create a
> folder (e.g. called IndyCar2016).
>
> Now move files from the original mod folder to the
> new folder in cmu. It's important to keep the same
> file/folder structure. Biggest folder probably is
> Cars, so let's assume you distribute that via the
> .cmu file. Move it from the mod folder to
> GPSAVES\Carsets\cmu\IndyCar2016\Data\Cars. Export
> the mod (without Cars) to the .cuh file. Then in
> CSM go to File -> Export .cmu update. Select the
> folder you want to export (i.e. IndyCar2016), and
> select the mod for which the update is.
> Description is optional.
>
> I don't know if the .cmu file can exceed the 2GB,
> else you'll just have to make 2 of them.

Thank you Kedy for your help . I still have some few issues to release the MOD . I'm trying to solve the problem with the mirrors , this MOD has the same f1graphics that I use in the F1 MOD in which all the mirrors work well . I already tried to make many modifications in the f1graphics but couldn't solve the problem . Please someone can have a look at the image below and let me know how to solve it .

Re: IndyCar Series 2016 - WIP
Date: April 21, 2017 03:17PM
Posted by: rracunis
ALL SOLVED (Y)



Edited 1 time(s). Last edit at 04/22/2017 06:54PM by rracunis.
Re: IndyCar Series 2016 - WIP
Date: April 23, 2017 02:46PM
Posted by: rracunis
kedy89 Wrote:
-------------------------------------------------------
> You'll need to work with .cmu updates.
>
> Go to GPSAVES\Carsets\cmu. In there create a
> folder (e.g. called IndyCar2016).
>
> Now move files from the original mod folder to the
> new folder in cmu. It's important to keep the same
> file/folder structure. Biggest folder probably is
> Cars, so let's assume you distribute that via the
> .cmu file. Move it from the mod folder to
> GPSAVES\Carsets\cmu\IndyCar2016\Data\Cars. Export
> the mod (without Cars) to the .cuh file. Then in
> CSM go to File -> Export .cmu update. Select the
> folder you want to export (i.e. IndyCar2016), and
> select the mod for which the update is.
> Description is optional.
>
> I don't know if the .cmu file can exceed the 2GB,
> else you'll just have to make 2 of them.

I don't know which mistake I'm doing ,I exported the MOD without the cars to the .cuh files and it worked fine . However , I had to create 3 car's folders and when tried to export to GPSAVES\IndyCar2016\Data\Cars didn't work , all the cars didn't go to the cars folder inside the Data . All the cars went to GPSAVES\IndyCar2016 , didn't go inside the Data\Cars
Re: IndyCar Series 2016 - WIP
Date: April 23, 2017 03:03PM
Posted by: kedy89
can you post some screenshots showing the folder paths?

should look like this (F1 2002 mod in this example)





Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018



Edited 1 time(s). Last edit at 04/23/2017 03:06PM by kedy89.
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