IndyCar Series 2016 - RELEASED (30/04/2017)

Posted by rracunis 
Re: IndyCar Series 2016 - WIP
Date: March 06, 2017 02:38PM
Posted by: Turbo Lover
Not possible.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: IndyCar Series 2016 - WIP
Date: March 06, 2017 05:37PM
Posted by: rracunis
Thanks for your reply (Y)
Re: IndyCar Series 2016 - WIP
Date: March 28, 2017 07:13PM
Posted by: rracunis
MOD coming soon . Some images in the first post , images were not edited (Y)
Re: IndyCar Series 2016 - WIP
Date: March 28, 2017 07:45PM
Posted by: Meteoro405
Go go go !!!! (Y)

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: IndyCar Series 2016 - WIP
Date: March 28, 2017 08:48PM
Posted by: nhorry
Great news!!! (Y) :-) (D)
Re: IndyCar Series 2016 - WIP
Date: March 28, 2017 09:57PM
Posted by: wrs
Spectacular ..... wonderful(B)(B)(B)(B) ....... there is a possibility you make this mod non-CSM .....
Re: IndyCar Series 2016 - WIP
Date: March 29, 2017 12:30AM
Posted by: Soutsen
:-O looking forward to it

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]
Re: IndyCar Series 2016 - WIP
Date: March 29, 2017 01:13AM
Posted by: brasil_2014
Non csm mod Ricardo pleeeeeeeeeeease!!!
Re: IndyCar Series 2016 - WIP
Date: March 29, 2017 02:19AM
Posted by: jbs
Non csm mod seria perfeito, por favor !!!!!!
Re: IndyCar Series 2016 - WIP
Date: March 29, 2017 08:01AM
Posted by: Turbo Lover
Awesome!



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: IndyCar Series 2016 - WIP
Date: March 29, 2017 02:35PM
Posted by: AugustoGibim
Também prefiro non csm mod(Y)
Re: IndyCar Series 2016 - WIP
Date: March 29, 2017 07:41PM
Posted by: rracunis
Unfortunately is not possible for 2 reasons . The real Verizon Indycar 2016 season has more than 11 teams and , more than that , each team has a specific car shape and texture for each track of the season . It means different grid cars , helmets , visors , cockipt , tyres and so on according to each track . Then , the only way to compile all these specific car liveries and all the other files involved in each track is building a CSM MOD , and even though , this MOD will never be 100% accurate because of the limitations of the GP4 . The second reason is : I don't know how to make NO CSM MODs . Anyway , after the release , anyone interested in making a personal or public NO CSM MOD will have permission from myself to do it , will be possible actually to make 15 different cars.wad , using the configurations of each track . I'm sorry but don't know how to do that .



Edited 1 time(s). Last edit at 03/29/2017 08:06PM by rracunis.
Re: IndyCar Series 2016 - WIP
Date: March 31, 2017 03:06PM
Posted by: rracunis
As I already explained here a couple of times , this MOD has many different textures for each car and team according to the track . It means that I have to do different cp_xxx textures ( cockipt ) and the MOD has to recognize and load properly the different cockipts in order to match cockipts with the cars in each specific track . I need help to configurate the MOD and the CSM , please someone can help me in that (Y)
Thanks in advance
Re: IndyCar Series 2016 - WIP
Date: March 31, 2017 03:11PM
Posted by: kedy89
Place them with the car textures in the respective folders. Did it like that in my 2015 mod with the McLaren cockpit texture.




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F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018
Re: IndyCar Series 2016 - WIP
Date: March 31, 2017 04:42PM
Posted by: rracunis
Thanks , I will try to find your MOD and have a look on it to see how you sorted the issue out
Re: IndyCar Series 2016 - WIP
Date: March 31, 2017 08:06PM
Posted by: Meteoro405
You can watch the TC2000 2009 mod

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: IndyCar Series 2016 - WIP
Date: April 01, 2017 09:37AM
Posted by: rracunis
kedy89 Wrote:
-------------------------------------------------------
> Place them with the car textures in the respective
> folders. Did it like that in my 2015 mod with the
> McLaren cockpit texture.

Placing them as you did , I can have different cockpit's textures in the same team in different tracks and this solve part of the problem ( 2 drivers with the same textures according to the track ) . However , besides that , I need different cockpit's textures for the 2 drivers in the same team in different tracks ( i.e , driver 1 red and driver 2 yellow in the track 1 and driver 1 red and driver 2 blue in the track 10) . This configuration is different in the F1 MODs because the 2 cars of each team have the same cockipt's texture .
Re: IndyCar Series 2016 - WIP
Date: April 01, 2017 10:56AM
Posted by: kedy89
You can't have different cockpit textures for drivers in the same team.




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018
Re: IndyCar Series 2016 - WIP
Date: April 01, 2017 01:21PM
Posted by: rracunis
kedy89 Wrote:
-------------------------------------------------------
> You can't have different cockpit textures for
> drivers in the same team.

Really !!! In this case , I will have to use an existing cockipt shape and remap one of the textures . I can redo all the textures to adapt them to the cockipt shape and this means too much work . Please I need someone to remap the texture , otherwise will take a very long time to release the MOD . Arnaud , Bernaud , Doug or any other master , help please (Y)



Edited 1 time(s). Last edit at 04/01/2017 01:24PM by rracunis.
Re: IndyCar Series 2016 - WIP
Date: April 01, 2017 03:27PM
Posted by: AustinF1
The top image shows Indy Oval 75 laps. Is that a new IMS track?
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