Hi,
I've been testing the edition of 2 magic data values these days, the AI GRIP which is said to increase Agressivness of AI cars by reducing the value, and AI ERRORS, which is usually from 40-96, higher values mean more errors from AI.
I must say that I encounter no effects like described in the FAQ by TomMK who has published the descriptions of these values. What I found out instead is that any slight changes of the Magic Data will definitly screw up any Performance File.
If I set a somewhat higher AI ERROR (65) and set the AI GRIP to 41000, I expect more overall car spins and more overtakings in places where these would otherwise not occur. But nothing like that happens: what it does instead is decreasing the overall Pole performance by adding 5-6 seconds to the best cars, meaning that if you play on Semi-Pro you are almost garanteed to get on pole position, without any effort or special car setup. Any performance settings become nil, at least in the Season 1991 mod where I have tested all this.
I think what GP4 is trying to do with the AI GRIP is increasing the relative speed of the cars on a track, and the game does this very artificially: on high degree corners you see cars almost come to a stop for some seconds allowing others to overtake them, this translates in 'Agressiveness', but it's artificial and actually makes the game very exploitable where you can easily overtake such cars.
These 2 magic data values should have nothing to do with the Performance Data (usually 17 files are set for each track that GPxPatch will load automatically), but for me this is a fact, and it maikes the edtion of Magic Data superfluous, or these descriptions are plain wrong.
I will have to test and see what the Standard Game (Season 2001) does instead of a mod, but who is still playing the vanilla game, I guess nobody...
What is your experience? Does the Magic Data what YOU want to achieve, and what is this?
Greets,
XenonS
Edited 3 time(s). Last edit at 09/19/2016 12:04AM by XenonS.