Hi team,
I've been playing around making some minor amends to the awesome 1967 mod and have two issues I'd love to get some help with.
1.
HUD - I've made some graphical updates to the usual analogue HUD display so that the dials match each other in style, see pic below.
What I would love to do though is to have in addition to the revs and fuel dials is instead of the gear selected displaying as simply a number on one of the dials, an image of a gear knob move from gear to gear. I've been poring through various ini files and can not for the life of me work out how to have the gear image change from one gear to another, it remains stuck on one gear only.
Basically I need to work out how to have one different image display as appropriate for each of Neutral, 1st, 2nd, 3rd, 4th, 5th, 6th (and 7th) and Reverse. Any advice? I'm guessing it may NOT be possible otherwise someone far smarter than me would have done it by now?
Neutral, 1st, 6th and Reverse below.
SOLVED!!! Managed to figure it out thanks to another HUD that did something similar.
Download here for anyone who wants to try it out: [
www.mediafire.com]
2. In the original mod,
driver helmets are built into the car shape, so they don't have any of the cool little movements that GP4 can allow. I came across somewhere an old-school helmet shape and have input into the helmets folder, and deleted from the carshape the elements used for the helmet, however I can not get it to display the textures in GP4. The textures display in Zmodeller but not in-game so I just get the dreaded 'all white' . I've tried with and without 'Hi_' prefixes.
Is anyone familiar with this shape and got it to work? Any other thoughts?
Helmet issue also
solved! Thanks to AUS_Doug - you are a legend
The pic below features Josekast's helmet shape, which you can download from here: [
www.mediafire.com]
AUS-Doug also was able to get Jvinu's working nicely below, download from here: [
www.mediafire.com]
Thanks in advance,
Gareth
Edited 2 time(s). Last edit at 03/28/2016 04:43AM by gareth.