TomMK Wrote:
-------------------------------------------------------
> @Atticus - Very good point, so I did a test:
> multiple quickraces on Pro level. For Sepang, my
> CC line (inspired by yours, thanks!!) is
> definitely faster than the original. It seems the
> technique of opening up the exits is certainly not
> detrimental:
>
> Average AI laptime - Original CC Line = 1:37.816
> Average AI laptime - TomMK's CC Line = 1:35.520
>
> Here's an observation: this is part of a larger
> pattern. As good as GP4 is, the developers made a
> bit of a hash of certain aspects (probably in a
> rush to hit a release deadline). CC lines are - as
> we've demonstrated here - one of those aspects.
>
> I also think the original Magic Data is confusing
> and nonsensical. And the original TV cameras are
> not in line with the real-life ones in a lot of
> cases.
>
> I've thought for a while now that we need a
> concerted effort to "tidy up" the stock version of
> GP4 so it's a just a better overall game. But now
> we're getting into a much larger project...
No problem.
If you modified all the other corners as well they may make it quicker overall, but I'm pretty sure squareing corners out that much is slower for those particular corners. That's what I was trying to suggest to RHill - without much success, I fear.
And yeah, your observation of the CC-lines and track cams are right - precisely that's why I've begun to provide new lines and cams for some of the original tracks, although the project is not completed by any means. I don't know if RHill tried my version of Sepang (he most probably didn't), looking at it, I think his problem in the last corner should go away even with my line, but I'm not sure about the penultimate turn.
My workthread - [www.grandprixgames.org]
Full of classic F1/non-F1 track layouts
My blog about F1 performance analysis - [thef1formbook.wordpress.com]Edited 1 time(s). Last edit at 01/24/2016 11:52AM by Atticus..