Istanbul 2011 f1 virtual

Posted by Pont 
Re: Istanbul 2011 f1 virtual
Date: March 07, 2018 03:33AM
Posted by: AustinF1
Could that be done with Algarve?
Re: Istanbul 2011 f1 virtual
Date: March 07, 2018 12:44PM
Posted by: munnzy
The sand people are easily scared but they will be back and in greater numbers too !!
Re: Istanbul 2011 f1 virtual
Date: July 18, 2020 02:57PM
Posted by: joselugo8690
Prblanco Wrote:
-------------------------------------------------------
> If you're familiar with GP4Builder, those can be
> solved easily.
>
> To fix the pitcrews, select the garage floor
> objects and change their class to TRACK. Convert
> .gp4 to .col from the File menu, insert the new
> .col file into the .wad.
>
> To add spectators, select the grandstand seats,
> duplicate them and change the texture of the
> duplicates to atx_d_something, which are crowd
> textures. Change the crowd objects to CROWD class
> and add "_FULL" at the end of their names. Then
> also change the seats to CROWD class, but without
> the "_FULL" ending. Save your .gp4 and insert it
> into the .wad.

Hello everyone, can someone explain this a little more, I have this problem just with one track (Abu Dhabi) I have invisible pit crew, and I am trying to make the game as perfect as possible, I am new using the gp4 builder ... Can you explain more please

Garage floor? Where I can found that? I don't know!



Edited 1 time(s). Last edit at 07/18/2020 02:59PM by joselugo8690.
Re: Istanbul 2011 f1 virtual
Date: July 19, 2020 02:45PM
Posted by: skakazzo
Hello.
On the f1virtual Istanbul 2011 track, part of the pit buildings appear to me only when I'm in the main straight near the finish line. Is it possible to make them visible with a longer distance?
It would be nice to see them while I'm in the last chicane...
Do you know what settings i can adjust?
Thanks so much!

Andrea.
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