yep it's possible & a lot more easier today....you need 3dsimed......try the demo.........zmod1....
[
www.sim-garage.co.uk]
after you have opened your track in 3dsimed.....hopefully the files aren't encrypted....if yes google that issue....
export all objects to a new folder as f1 2001 or challenge .mts file i think it was.....then export the textures to the same folder.....
close 3dsime ed....now import the i think it's the model.....can't remember the extension of it but not the mts files......from that new folder.....
the track should open and be textured........create a new folder & export to f1 2001 format again to this new folder..
when done........convert the dds files in the folder to tga and place them in the 2nd folder you created...the one with just the mts files...
now...close 3dsime ed..
open 3dsimed again now import the i think it's the model.....can't remember the extension again.....the track should be fully textured again....
if yes export to f1 2001 format again....
now you have the tracks .mts should have the tga file as their texture format not the dds and is ready to import to zmod....
there may be a limit on the import in zmod..you may be able to import all the mts files in one go..if yes......
make sure tou can see it texutred in zmod before exporting as a .gp4 object......... remember on import to select the f1 2001 filtre to import the mts files..
if the track is too big....import say half in one go.........then save as zmod object in zmod......close this..import the rest then & just merge the files together than in zmod & export as .gp4 object....
this may take a while..............make a cup of tea.......start some wall papering etc.....
when completed...shut zmod........open gp4 builder.........and create new scenes........move the objects to whatever scenes is needed to keep the scene vertices limit.......
that that
-------------------------------------------------------
> miki2000milos Scritto:
> --------------------------------------------------
> -----
>
> > how
> > how did you do that..
>
> following the same instruction from jimbob1's TOCA
> RD2 convert guide (i don't think it's anymore
> online). But takes away more time since you got to
> export each gmt one by one as 3ds files, save them
> with milkshape (3ds) and then port them in GP4.
> Don't know if it's possibile to open and save with
> Zmodeler 2, then port them in Zmodeler 1 and save
> as GP4 with the plugin.
>
> After this you got to rebuild the whole dat using
> as reference the imported track.
Edited 1 time(s). Last edit at 08/15/2015 09:43PM by jimbob1.