You better prepare yourself if you use the liveryeditor. It is cool, but sometimes it screws up and crashes the game. If this happens there is another way to do things. It seems complicated at first, but once you have tried it, it is pretty easy.
Take all the lods (carshapes) for the team from the cars.wad or car package (like a downloaded zip). Like:
car_bar_car1_lod_0.gp4
car_bar_car1_lod_1.gp4
car_bar_car1_lod_2.gp4
car_bar_car1_lod_3.gp4
car_bar_car1_lod_4.gp4
car_bar_car2_lod_0.gp4
car_bar_car2_lod_1.gp4
car_bar_car2_lod_2.gp4
car_bar_car2_lod_3.gp4
car_bar_car2_lod_4.gp4
Rename the BAR part to the teamslot you wish to use. So for instance bar becomes mclaren:
car_mclaren_car1_lod_0.gp4
Remember also to get and rename the the cp_team.tex, in this case cp_bar.tex to cp_mclaren.tex. That is the cockpit you see from the driver cam.
Each lod file has a reference that calls for textures. Each reference calls for textures like this:
bar_1.tex
bar_2.tex
bar_3.tex
hi_bar_1.tex
hi_bar_2.tex
hi_bar_3.tex
Each texture is a seperate file (actually each file is several textures of different sizes, but nevermind that now) and the references to the textures are incased in the lod files. The references DO NOT change when you rename the lods.
If you put cars in the game, that use the same references, you will have a problem, since both teams will use the same textures. You can solve this by using a hexeditor. Rename the tex files and change the references in the LODs accordingly. There is an excellent tutorial @ [
racing-leagues.com] on how to do this.
Once done, put the lods, and if needed the tex files, back into cars.wad with GP4master, wadupdater or editors like that. Run GP4 and enjoy
Post Edited (05-27-03 14:29)
It's only after we've lost everything, that we are free to do anything.