For me it doens't matter who makes Gp5. It can be even Microids, as long as it is a full, and nice game. Gp4 is very nice, but i always feel like it was produced in 2 days. Originally about the 2000 season, 1 day before the release Geoff woke up wanting to make the 2001 season. Also the bugs..... lots of them. What I really like in Gp3 is that this game had a "hollywood" style. You know, a long project,Theme music, after a ong time with gp2 it became the new generation. I really like this. Another thing nice in the GpxSeries is that the races have realistic competition. I was playing F1 2000 at Spa, and ALL the cars crashed at Eau Rouge, excpet for me. and in common races they are ULTRA fast in some sectors and ULTRA slow in others, so theres no chasing: You see the car 300m ahead, then comes the x-turn, then you brake and pass him without competition. In Gp3 the races are head2head! I don't really want ultra detailed steering wheels or individual textures for each i don't know what. I want a game with real layouts, alsmost real shapes, real liveries, drivers, ads, and plenty of competition. I don't need all those texture mapping functions that are super modified, mega reflexes and so on. Uf! enuf said