Really looking good. I am actually excited about the idea of driving the wheels of the Holden ingame.
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gareth
To get around that weird thing where the z_cockpit_visor thing makes the windows appear and disappear depending on the car and the view, I swapped the windows to right_sidepod so that they are always visible. The drawback is that you can't see into the car, but at least it's consistent. What do you reckon?
I rekon your idea of moving z_cockpit_visor to a new part is good. Solves a few problems. I hesitates on commenting much because I never worked on car shapes and textures but I would work on the transparency of the glass.
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I noticed as well that the shape might be a tiny bit undersized. How would you recommend increasing everything by maybe 5% or so?
Insaint mostly likely left the final scaling to you. I would be willing to bet he has the actual scale correct so be careful not to mess that up.
I would take it into the Builder:
1. Group the parts in an ordered list so you can rename them later when you ungroup them (move to... new object) when finished.
2. In a new scene build some objects like boxes or vertical squares use a white texture or whatever you like.
3. Move them to the correct distances apart, e.g., Length 489cm width 188cm. I'm not sure where exactly they are measuring to and from. You should be able to find that somewhere in the specifications.
4. You now have a box with the correct inside dimensions you could try to Align on object to get the parts in the center of the object and use Scale.
You might consider turning off snapping Snap: 0 cm. To not have the car shapes interact with the box object.
Edited 1 time(s). Last edit at 10/15/2016 10:20PM by auscain.