Hey
Ok, this is what happens in my AI race: Patrese (Williams) is the first one that heads for a pitstop.
Right when he enters the lane (but before the horn warns that he's entering) the game simply hangs up, it DOESN'T crash, so I have to close it via the task manager: hence, I can't give you a crash log, I think.
- The game hangs up
even if I try to skip that part by accelerating the time in the menu- Pitlane worked fine for every car during qualifying;
- Pitlane works fine with other CSM mods.
- I modified the Williams in the basic 1988 mod with the ones provided by Filou, but again, they worked fine when entering the pitlane during qualifying
- Yes, I changed Gpx patch to the latest version.
- Debug mode is on, compatibility is at 1 core (which I found are the most stable and compatible settings for any CSM mod)
What strikes me as odd (correct me if I'm wrong), is the fact that, from what I understand, when you are in any menu of the game (so not in a race, qualifying, warm-up or whatever), of course the game is not "in-engine": but, like I said before, it hangs up even if I accelerate time when I assume it reaches that particular point when Patrese is entering the pitlane.
Now, before I try to re-install the mod altogether, anything else I could try? I also tried to disable the GPXsound extension altogether, to no avail.