Has anyone figure out yet how to make 1024 square textures with the 'Full 32bit textures' bit set on in f1graphics file?
I've tried everything, flipping and resizing textures but I still get weird mapping, if I set the switch (Full 32bit textures) off everything looks ok. The original textures on original shapes look ok though...
Post Edited (04-24-03 11:46)