SDI Schreef:
-------------------------------------------------------
> If you have an improved version, I can include it
> in the next GPxPatch if you send it?
>
> The fastest lap animation is done in code by
> painting the data_faster_medium.tga with changing
> alpha: (cos((t % interval) * 2 * PI / interval) -
> 1.0) / -2.0
>
> The winner animation is harder. I could simply use
> 8 different tga's or something, but it seems
> overkill for such a small feature. If I had it
> separated in 2 tga's I could animate the chequered
> part to the right, but it shouldn't move outside
> of the border at the right, which is problematic.
> It has no priority for me.
Thats right
No need for it then! Agree completely that it's too much work for a very small feature
The updated texture:
[
www.mediafire.com]
If you are racing, keep on racing and get some points!
GPG Super League S11 | Driver #41 | Team-manager | Snake Motorsports Racing Group | Next Race: Emmeloord - Flevoland GP | Constructors: 10th | Best Race Finish: 1st
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