Well only some cars have this problem - the most noticable which is the Ferrari
Where the entire wing is mapped from a small white square in one of the tex files
Also, its noty only rear wings, its lots of parts
the Benetton/Renault nose (down from the window, to the nose cone), is mapped from a relativly small area which means it looks pixelly.
the Ferrari Bardge boards have very strange mapping
The Ferrari side (behind the front wheels and infront on the side pods) is mapped strangly and doesnt allow real objects to be put there (see me and chunters attempts with the Becks logo for the Jag livery)
the Minardi shape doesnt allow proper exhausts to be put on top of the side pod cos the mapping is weird
the jordan T-Cam and Suspension (and most black bits) are mapped from the black triangle on the top of the side pods. Paint it yellow to get a 2002 livery - then u get yellow suspension and T-Cam. (I got around it by using a 2001 Ferrari shape)
Countless others - Jag is horrible to use
Williams can only have one side pod livery.
Prost shape doesnt allow the Minardi stripes all the way up the side of the car
Best shape i have found so far is BAR (which me and chunter used for the 2002 Toyota)
Belive me, theres countless more problems, as Ralph and nuno would tell you. It would involve remapping every car to make it easier - which is alot of work and i dont think Geoff would do
but i belive someone in the community will - I think i ehard Paul Hoards car editor allows texture mapping to be changed altho i might be wrong
Racing Is Life. Anything that happens before or after is just waitingJesus may be able to heal the sick and bring the dead back to life, but he can't do shît for low fps