SpeedDriver Wrote:
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> Dear and respected Hega:
>
> I regret very deeply and painfully the attitude he
> took with his latest update files Mercedes auto
> blocking and forcing more post Textures, that are
> already the same, with the whim of adding "main"
> and the block, again, the lods of cars make the
> creative act of preparing a job becomes a fact
> selfishness.
>
> Best wishes.
>
> SpDr
So, you consider that spending hours during free time (besides true life, work, family and others priorities of life) to make a car and textures and sharing it with the community for free is selfish? What a strange conception of selfishness you have!
Having several textures for a car allow to not get strange glitches when the car breaks in game. This is not for the glory. If you look at the best GP4 modders, such as Raulongo, Fongu or others who work for years to keep GP4 alive, you will understand. Yes, it is possible to reduce the numbers of the textures but this is not necessary a good thing. Nowadays, the cars are more detailed with more parts and faces. To keep a good quality for textures, sometimes more textures are needed for the details to be correctly visible in game and as I say before to be correctly shown when the car breaks.
Today, most of the PC are powerful enough to force the game to run with lods_0 only.
And a last thing, modders are free to make and to share whatever they want. If a car is locked, this is also author's right, to avoid savage and crap conversions for other games that people release on their own name . But anyway, you don't need unlocked shapes to play GP4 (unless you have others intentions).
Sure, things can always be improved and constructive critics are always welcome .... But your message is not going into that sense...
As the philosopher says: "If you don't like it, don't use it".... or make your own one!But remember that modders release and share their works because they want to, not because they are obliged. They are not paid for that. This is not a due but a gift
Edit: +1 Eric!
____________________________________________________________________________________________________________________________________________ Edited 2 time(s). Last edit at 06/24/2013 12:24AM by Excalibur.