1994 mod: crash after the first two races [gpx crash log]

Posted by Lucas78 
Hello :)

I've really enjoyed the 1994 CSM mod on GP4DB, but I can't get past Interlagos and Aida: when I get to Imola (or try to load any other track past the initial two) the game crash. Beside the mod itself, I also downloaded the trackpack by Plodekk and Cleberpister. Anyone can help? Thanks :)



Edited 2 time(s). Last edit at 04/08/2013 02:14PM by mortal.
Re: 1994 mod: crash after the first two races
Date: April 08, 2013 01:26PM
Posted by: mortal
Please post the gpx_patch crash log.


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: 1994 mod: crash after the first two races
Date: April 08, 2013 01:47PM
Posted by: Lucas78
Here it is (tell me if it doesn't work) :)

link removed



Edited 1 time(s). Last edit at 04/08/2013 02:14PM by mortal.
Re: 1994 mod: crash after the first two races
Date: April 08, 2013 01:56PM
Posted by: Toki
You need to edit the CSM File

[www.grandprixgames.org] Take a look at this i hope it helps.

The Real Story of the Race was that the Renault's fell apart and the Ferrari's didn't.
Rosberg headed for the sliproad and retired, probably because of Nicotin starvation they have still not given him a helmet with a little hole in it.



Edited 1 time(s). Last edit at 04/08/2013 01:57PM by Toki.
Re: 1994 mod: crash after the first two races
Date: April 08, 2013 01:57PM
Posted by: thestig88
You need to edit a line in the mods csm file, go to the mods folder, right click the CSM file and "open with Notepad", scroll down the page until you find an entry called LoadOnlyTrack and ensure that line reads like the following:

LoadOnlyTrack=%loadtracks%,%tracknum%

that should cure your issues.
Re: 1994 mod: crash after the first two races
Date: April 08, 2013 02:06PM
Posted by: Lucas78
Nope folks, already done that when I originally installed the mod. Now, waiting for some more enlightment given by the debug file, the mod on GP4DB says that the 1994 cars etc. included are only for the first two circuits of the season...Maybe that's the issue? (and maybe that's unrelated to the complete trackpack I mentioned in my first post).

I'm no expert in GP4 modding and ini settings, but I tried to check out the ini of the tracks, and everything seem to point out to the right folders and subfolders.

Also, again perhaps it's just a naming issue, but in GPxPatch - GPxTrack:

01: interlagos1994.dat
02: aida1994.dat
03: S1CTImola.DAT

(the subsequent tracks are all similar to Imola but with different track names, of course)

I also clicked on "edit" in the GPxTrack menu to check out the directories, and they seem correct to me.
Re: 1994 mod: crash after the first two races
Date: April 08, 2013 02:13PM
Posted by: mortal
Your graphics card is attempting some sort of multi-sampling which is not supported by GP4. Textures are failing to load. Open the nvidia panel and turn off anti-aliasing and anisotropic filtering. Delete the f1graphics.cfg and restart GP4. A new file will be created. Then exit GP4. Open the new file and edit. 0=off 1=on. Default for first line is 0, set to 1. Set the required resolution next two lines and again in the [debug] lines. Vsync to 0. Alternatively check the GP4FAQ for info on f1graphics files. I think there could be one for d/l in my files (see my sig).
Also, download another version of Imola and test.

Your error log: So others can read it without that painful download process. :-)


Starting log
GPxPatch version: 4.00
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 1023 MB (free: 1023 MB)
Debugging GP4.exe
Process created:
Process ID = 0x000010e4
Process handle = 0x0000015c
Main thread ID = 0x00000c8c
Main thread handle = 0x00000158
Process will run on CPU 0 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000c8c
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path ntdll.dll
base 0x773a0000
size 1292080
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x770a0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x75310000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x770a0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x76fa0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
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First chance exception
Exception address: 0x77440fab
Module name: 'ntdll.dll' (base 0x773a0000, size 1292080)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
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>> FTH: (4324): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
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First chance exception
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Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x00270000...
Injection succesful
Setting instruction pointer to injected code (0x00270000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
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Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
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Debug event: EXCEPTION_DEBUG_EVENT
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First chance exception
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Exception code: EXCEPTION_ACCESS_VIOLATION
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>> D3D Constructor!
>> Starting WinMain
>> ** WARNING ** FAILED TO LOAD OLD SETTING : >> 0 ; Texture quality : 0 => max 2 => half 4 => qtr 8 => eigth>>
>> ** WARNING ** FAILED TO LOAD OLD SETTING : >> 9 ; [MAIN VIEW] Blur shadows (projected shadows only)(should be 0 (no blur),2,4,6,9,12, or 16)>>
>> ** WARNING ** FAILED TO LOAD OLD SETTING : >> 0 ; [MIRROR VIEW] Blur shadows (projected shadows only)(should be 0 (no blur),2,4,6,9,12, or 16)>>
>> ** WARNING ** FAILED TO LOAD OLD SETTING : >> 1 ; [MIRROR VIEW] Draw Particles>>
>> ** WARNING ** FAILED TO LOAD OLD SETTING : >> 0 ; [VIDEOWALL VIEW] Blur shadows (projected shadows only)(should be 0 (no blur),2,4,6,9,12, or 16)>>
>> ** WARNING ** FAILED TO LOAD OLD SETTING : >> ; >>
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Texture quality : 0 => max 2 => half 4 => qtr 8 => eigth >> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Blur shadows (projected shadows only)(should be 0 (no blur),2,4,6,9,12, or 16) >> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Blur shadows (projected shadows only)(should be 0 (no blur),2,4,6,9,12, or 16) >> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw Particles >> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Blur shadows (projected shadows only)(should be 0 (no blur),2,4,6,9,12, or 16) >> (DEFAULT APPLIED)
>> AUTO-SAVED UPDATED SETTINGS FILE
>> WM_ACTIVATE (active)(not minimized)
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
base 0x722a0000
size 145280
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\syswow64\PSAPI.DLL
base 0x76cf0000
size 6144
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\DNSAPI.dll
base 0x72250000
size 270336
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\winrnr.dll
base 0x72240000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\fwpuclnt.dll
base 0x72030000
size 216576
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\rasadhlp.dll
base 0x721f0000
size 11776
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x72310000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x722f0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x722d0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x722a0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x76cf0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x72240000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x72030000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\nvd3dum.dll
base 0x6e7b0000
size 15038296
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\syswow64\PSAPI.DLL
base 0x76cf0000
size 6144
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll
base 0x10000000
size 1140936
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x6e7b0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\mscat32.dll
base 0x73180000
size 10240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\syswow64\WINTRUST.dll
base 0x74f50000
size 172544
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\syswow64\CRYPT32.dll
base 0x75ab0000
size 1159680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\syswow64\MSASN1.dll
base 0x76050000
size 34304
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\bcrypt.dll
base 0x72c40000
size 80896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\bcryptprimitives.dll
base 0x70370000
size 249680
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c70
Thread handle = 0x000003a8
Start address = 0x75ae820d
Thread local base = 0x7efd7000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001308
Thread handle = 0x000003ac
Start address = 0x773f3e45
Thread local base = 0x7efac000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\ncrypt.dll
base 0x71be0000
size 220160
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\GPAPI.dll
base 0x72f10000
size 79872
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f60
Thread handle = 0x000003b8
Start address = 0x773f3e45
Thread local base = 0x7efa9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\cryptnet.dll
base 0x703c0000
size 103936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path
base 0x74e60000
size 269824
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\SensApi.dll
base 0x73030000
size 10752
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x73180000
>> nvd3dum.dll>>
>> NVIDIA GeForce GTX 560 >>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\mscat32.dll
base 0x73020000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x73020000
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 1920 x 1200 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1024 (format 23) confirmed
>> Device mode 1600 x 1200 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 1920 x 1200 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 1920 x 1200 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\nvd3dum.dll
base 0x6e7b0000
size 15038296
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\nvapi.dll
base 0x71560000
size 2528840
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x6e7b0000
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1024 (format 23) confirmed
>> Device mode 1600 x 1200 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 1920 x 1200 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 1920 x 1200 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1024 (format 23) confirmed
>> Device mode 1600 x 1200 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 1920 x 1200 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 1920 x 1200 (format 22) confirmed
>>
Win95_Startup : 1920 x 1200
>>
win95_initialiseD3D : 1920 x 1200
>> Initialize3DEnvironment(1920 x 1200 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> The queried multisampling technique is not supported by this device.
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\nvd3dum.dll
base 0x6e7b0000
size 15038296
>> Antialising set
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce GTX 560 >>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\HID.DLL
base 0x73180000
size 22016
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Program Files\infogrames\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 25088
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\syswow64\imagehlp.dll
base 0x76d00000
size 159232
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x76d00000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Program Files\infogrames\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\syswow64\imagehlp.dll
base 0x76d00000
size 159232
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x76d00000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Program Files\infogrames\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\syswow64\imagehlp.dll
base 0x76d00000
size 159232
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x76d00000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Program Files\infogrames\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 41984
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\syswow64\imagehlp.dll
base 0x76d00000
size 159232
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x76d00000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Program Files\infogrames\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 55808
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\syswow64\imagehlp.dll
base 0x76d00000
size 159232
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x76d00000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Program Files\infogrames\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 19456
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\syswow64\imagehlp.dll
base 0x76d00000
size 159232
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x76d00000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Program Files\infogrames\Grand Prix 4\gp4tweak.dll
base 0x40000000
size 70656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\MMDevApi.dll
base 0x74b10000
size 213504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\PROPSYS.dll
base 0x73bd0000
size 988160
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000104c
Thread handle = 0x0000041c
Start address = 0x74b127e1
Thread local base = 0x7efa6000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000032c
Thread handle = 0x00000420
Start address = 0x773f3e45
Thread local base = 0x7efa3000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000104c
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000012e0
Thread handle = 0x0000041c
Start address = 0x71b7e4a1
Thread local base = 0x7efa6000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000012e0
path C:\Windows\SysWOW64\AUDIOSES.DLL
base 0x74ad0000
size 195584
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a28
Thread handle = 0x00000428
Start address = 0x74b127e1
Thread local base = 0x7efa0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001368
Thread handle = 0x0000042c
Start address = 0x71b7e4a1
Thread local base = 0x7ef9d000
>> Bink init completed
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000c8c
First chance exception
Exception address: 0x7597c41f
Module name: 'C:\Windows\syswow64\KERNELBASE.dll' (base 0x75970000, size 274944)
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x02860000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Program Files\infogrames\Grand Prix 4\gpxpdata\dx\gpxpdx8.dll
base 0x03700000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f00
Thread handle = 0x00000434
Start address = 0x72ff91f0
Thread local base = 0x7ef9a000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e38
Thread handle = 0x00000438
Start address = 0x773f7111
Thread local base = 0x7ef97000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000124c
Thread handle = 0x0000043c
Start address = 0x773f3e45
Thread local base = 0x7ef94000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000011e0
Thread handle = 0x00000440
Start address = 0x71b54f9d
Thread local base = 0x7ef91000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000011e0
path C:\Windows\SysWOW64\avrt.dll
base 0x73d40000
size 14336
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000168
Thread handle = 0x00000448
Start address = 0x3000d780
Thread local base = 0x7ef8e000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000168
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000380
Thread handle = 0x00000448
Start address = 0x3000d780
Thread local base = 0x7ef8e000
>> Setting MenuEventCurrentScreenID
>> *** Track file not found in D3D_DESIGNATE_DRY_TRACK_AREAS()>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000380
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
path C:\Windows\SysWOW64\mscat32.dll
base 0x72fe0000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c8c
base 0x72fe0000
>> D3D_InitialiseGameFromMenus() ok>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f00
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
HazeManager : Autosize for backbuffer width 1920 [512 x 512]
>> CGP4Cockpit::LoadMesh() No object found for name - Water_T_on >> CGP4Cockpit::LoadMesh() No object found for name - Water_CapT_On >> CGP4Cockpit::LoadMesh() No object found for name - Water_A_1 >> CGP4Cockpit::LoadMesh() No object found for name - Water_B_0 >> CGP4Cockpit::LoadMesh() No object found for name - Water_B_1 >> CGP4Cockpit::LoadMesh() No object found for name - Water_B_2 >> CGP4Cockpit::LoadMesh() No object found for name - Water_B_3 >> CGP4Cockpit::LoadMesh() No object found for name - Water_B_4 >> CGP4Cockpit::LoadMesh() No object found for name - Water_B_5 >> CGP4Cockpit::LoadMesh() No object found for name - Water_B_6 >> CGP4Cockpit::LoadMesh() No object found for name - Water_B_7 >> CGP4Cockpit::LoadMesh() No object found for name - Water_B_8 >> CGP4Cockpit::LoadMesh() No object found for name - Water_B_9 >> CGP4Cockpit::LoadMesh() No object found for name - Water_C_0 >> CGP4Cockpit::LoadMesh() No object found for name - Water_C_1 >> CGP4Cockpit::LoadMesh() No object found for name - Water_C_2 >> CGP4Cockpit::LoadMesh() No object found for name - Water_C_3 >> CGP4Cockpit::LoadMesh() No object found for name - Water_C_4 >> CGP4Cockpit::LoadMesh() No object found for name - Water_C_5 >> CGP4Cockpit::LoadMesh() No object found for name - Water_C_06 >> CGP4Cockpit::LoadMesh() No object found for name - Water_C_7 >> CGP4Cockpit::LoadMesh() No object found for name - Water_C_8 >> CGP4Cockpit::LoadMesh() No object found for name - Water_C_9 >> CGP4Cockpit::LoadMesh() No object found for name - Fuel_F_on >> CGP4Cockpit::LoadMesh() No object found for name - Fuel_B_on >> CGP4Cockpit::LoadMesh() No object found for name - Fuel_F_- >> CGP4Cockpit::LoadMesh() No object found for name - Position_P_on >> CGP4Cockpit::LoadMesh() No object found for name - Lap_L_on >> CGP4Cockpit::LoadMesh() No object found for name - Lap_V_on >> CGP4Cockpit::LoadMesh() No object found for name - Lap_R_on >> CGP4Cockpit::LoadMesh() No object found for name - Aid_1_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_2_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_3_on >> CGP4Cockpit::LoadMesh() No object found for name - Aid_3_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_4_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_5_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_6_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_7_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_8_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_9_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_7_Grey_on >> CGP4Cockpit::LoadMesh() No object found for name - Left_REV2_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_REV3_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_REV4_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_REV5_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV1_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV1_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV2_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV2_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV3_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV3_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV4_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV4_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV5_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV5_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_flag1_on >> CGP4Cockpit::LoadMesh() No object found for name - Left_flag1_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_flag2_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_flag3_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_flag1_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_flag1_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_flag2_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_flag3_off >> CGP4Cockpit::LoadMesh() No object found for name - opposition_spread_off >> CGP4Cockpit::LoadMesh() No object found for name - opposition_spread_1 >> CGP4Cockpit::LoadMesh() No object found for name - opposition_spread_2 >> CGP4Cockpit::LoadMesh() No object found for name - opposition_spread_3 >> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_1 >> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_2 >> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_3 >> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_4 >> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_5 >> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_6 >> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_7 >> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_off >> CGP4Cockpit::LoadMesh() No object found for name - LED01_on >> CGP4Cockpit::LoadMesh() No object found for name - LED01_off >> CGP4Cockpit::LoadMesh() No object found for name - LED02_on >> CGP4Cockpit::LoadMesh() No object found for name - LED02_off >> CGP4Cockpit::LoadMesh() No object found for name - LED03_on >> CGP4Cockpit::LoadMesh() No object found for name - LED03_off >> CGP4Cockpit::LoadMesh() No object found for name - LED04_on >> CGP4Cockpit::LoadMesh() No object found for name - LED04_off >> CGP4Cockpit::LoadMesh() No object found for name - LED05_on >> CGP4Cockpit::LoadMesh() No object found for name - LED05_off >> CGP4Cockpit::LoadMesh() No object found for name - Driver_Status_off >> CGP4Cockpit::LoadMesh() No object found for name - Driver_Status_red >> CGP4Cockpit::LoadMesh() No object found for name - Driver_Status_green >> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror >> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror >> CGP4Cockpit::LoadMesh() No object found for name - LCD Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000c8c
First chance exception
Exception address: 0x0046b634
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000010
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000c8c
Unhandled exception
Exception address: 0x0046b634
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000010
Stack trace:
0046B634: Program Files\infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
0046B217: Program Files\infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
0431CF10: <no module><no symbol>
F8D46810: <no module><no symbol>
8B520063: <no module><no symbol>
FE5FE8F0: <no module><no symbol>
C4830016: <no module><no symbol>
75F6850C: Windows\syswow64\WININET.dll! FtpPutFileW + 14818 bytes
E8575342: <no module><no symbol>
001714DC: <no module><no symbol>
C483F08B: <no module><no symbol>
74F68508: <no module><no symbol>
5C38A132: <no module><no symbol>
C08500A0: <no module><no symbol>
8D572974: <no module><no symbol>
68102444: <no module><no symbol>
0063F8CC: Program Files\infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
FE2FE850: <no module><no symbol>
Registers:
EAX=00000000 ECX=00000002 ESI=00000002
EBX=0063EA60 EDX=00000062 EDI=0063EA63
CS:EIP=0023:0046B634
SS:ESP=002B:0018E168 EBP=00008000
DS=002B ES=002B FS=0053 GS=002B
Flags=00210246
Stack dump:
0018e168: 00008000 0431cf10 0063f78c ffffffff '......1...c.....'
0018e178: 0063ea60 0046b217 0431cf10 0063ea60 '`.c...F...1.`.c.'
0018e188: 0431cf10 042df580 044aef98 00000000 '..1...-...J.....'
0018e198: 00000000 00000000 00000000 00000000 '................'
0018e1a8: 00000000 00000000 00000000 00000000 '................'
0018e1b8: 00000000 00000000 00000000 00000000 '................'
0018e1c8: 00000000 00000000 00000000 00000000 '................'
0018e1d8: 00000000 00000000 00000000 00000000 '................'
0018e1e8: 00000000 00000000 00000000 00000000 '................'
0018e1f8: 00000000 00000000 00000000 00000000 '................'
0018e208: 00000000 00000000 00000000 00000000 '................'
0018e218: 00000000 00000000 00000000 00000000 '................'
0018e228: 00000000 00000000 00000000 00000000 '................'
0018e238: 00000000 00000000 00000000 00000000 '................'
0018e248: 00000000 00000000 00000000 00000000 '................'
0018e258: 00000000 00000000 00000000 00000000 '................'
0018e268: 00000000 00000000 00000000 00000000 '................'
0018e278: 00000000 00000000 00000000 00000000 '................'
0018e288: 00000000 00000000 00000000 00000000 '................'
0018e298: 00000000 00000000 00000000 00000000 '................'
0018e2a8: 00000000 00000000 00000000 00000000 '................'
0018e2b8: 00000000 00000000 00000000 00000000 '................'
0018e2c8: 00000000 00000000 00000000 00000000 '................'
0018e2d8: 00000000 00000000 00000000 00000000 '................'
0018e2e8: 00000000 00000000 03bae3c0 0018e74c '............L...'
0018e2f8: 6ebcaa8e 0018e340 00000001 0018e74c '...n@.......L...'
0018e308: 6ebcace7 03bae3c0 0cd61820 0cd61820 '...n.... ... ...'
0018e318: 03c189f0 03f52188 00000000 00000000 '.....!..........'
0018e328: 00000000 ffffffff 00000000 00000000 '................'
0018e338: 00000000 00000000 0ccbcce0 00000001 '................'
0018e348: 00000000 00000000 00000000 00000000 '................'
0018e358: 00000000 00000000 00000000 00000000 '................'
0018e368: 00000000 00000000 00000000 00000000 '................'
0018e378: 00000000 00000000 00000000 00000000 '................'
0018e388: 00000000 00000000 00000000 00000000 '................'
0018e398: 00000000 00000000 00000000 00000000 '................'
0018e3a8: 00000000 00000000 00000000 00000000 '................'
0018e3b8: 00000000 00000000 00000000 00000000 '................'
0018e3c8: 00000000 00000000 00000000 00000000 '................'
0018e3d8: 00000000 00000000 00000000 00000000 '................'
0018e3e8: 00000000 00000000 00000000 00000000 '................'
0018e3f8: 00000000 00000000 00000000 00000000 '................'
0018e408: 00000000 00000000 00000000 00000000 '................'
0018e418: 00000000 00000000 00000000 00000000 '................'
0018e428: 00000000 00000000 00000000 00000000 '................'
0018e438: 00000000 00000000 00000000 00000000 '................'
0018e448: 00000000 00000000 00000000 00000000 '................'
0018e458: 00000000 00000000 00000000 00000000 '................'
0018e468: 00000000 00000000 00000000 00000000 '................'
0018e478: 00000000 00000000 00000000 00000000 '................'
0018e488: 00000000 00000000 00000000 00000000 '................'
0018e498: 00000000 00000000 00000000 00000000 '................'
0018e4a8: 00000000 00000000 00000000 00000000 '................'
0018e4b8: 00000000 00000000 00000000 00000000 '................'
0018e4c8: 00000000 00000000 00000000 00000000 '................'
0018e4d8: 00000000 00000000 00000000 00000000 '................'
0018e4e8: 00000000 00000000 00000000 00000000 '................'
0018e4f8: 00000000 00000000 00000000 00000000 '................'
0018e508: 00000000 00000000 00000000 00000000 '................'
0018e518: 00000000 00000000 00000000 00000000 '................'
0018e528: 00000000 00000000 00000000 00000000 '................'
0018e538: 00000000 00000000 00000000 00000000 '................'
0018e548: 00000000 00000000 00000000 00000000 '................'
0018e558: 00000000 00000000 00000000 00000000 '................'
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000850
Thread handle = 0x00000434
Start address = 0x773f3e45
Thread local base = 0x7ef9a000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000011e0
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001368
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000012e0
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007c4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000850
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000124c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e38
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a28
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000032c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f60
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001308
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c70
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000009dc
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000c8c
Process exit code = -1073741819


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Some of your mod messed up the cockpit .gp4 file so you might try to reinstall this mod to fix it.

Ok, thank you mortal I'll try that and report back (but those graphics settings worked fine on the first two tracks, grrr): btw, I thought about putting the file on mega because it was quite long, didn't want to clutter the thread :).
That's ok. Re-install the mod as Laurent is quite correct, a lot of textures (cockpit) are failing to load or are missing.


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Ok, so, even better: with CSM, how can I do a "clean" re-install of both the mod and the trackpack? Just delete the mod folder, tracks, and click again on the .cuh and .tup files to install again?
Lucas78 Wrote:
-------------------------------------------------------
> Ok, so, even better: with CSM, how can I do a
> "clean" re-install of both the mod and the
> trackpack? Just delete the mod folder, tracks, and
> click again on the .cuh and .tup files to install
> again?


Exatamente. Exclua a pasta TRACKS no diretório principal do jogo e exclua também a pasta do Mod na subpasta CARSET.

Track-Packs 1988-1991-1993-1994-1995-1997-1999
Just an update to tell you I managed to make it work :).

Actually, I took the extreme route and re-installed Grand Prix 4 altogether, applied the various patches, re-installed Zaz Tools, GPxPatch, and installed the 1994 mod only.

One curious thing (well, at least for me) that happened to me for the first time: when I started the 1994 mod through CSM, the "main menu" entry disappeared from the startup menu of Grand Prix 4: I was left only with "quick race", "quick lap", "gpaedia". First time it actually happened to me (and yes, I also tried to tick the "skip intro" and "skip startup menu" in GPxPatch)

Then, I put in the "GPSaves" directory the two backup saves I kept from the previous installation, and finally managed to get through the main menu of the game. Oh well :P

Regarding the problem I posted on this topic, yeah, I think that other CSM mods messed up the directory structure of some of the graphics and the tracks, so I couldn't access the majority of those from the 1994 trackpack.

One last question, if anyone can answer it (Plodekk?): after Zaz tools, I also installed the general PLUS Trackpack. In the 1994 trackpack from Plodekk, there is also a PLUS folder. Do I have to put it in the "Tracks" directory, create a "PLUS" sub-directory and put the 1994 folder in there?

Thanks again :)
@Lucas78:

Exactly, that's right. Just create a folder PLUS inside the folder TRACKS and paste into it.

PS: The folder PLUS is for teams extras you choose in the CSM menu. Changing the eleventh team, move the textures of boxes and pit-stands.

Track-Packs 1988-1991-1993-1994-1995-1997-1999
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