IndyCar 2012?

Posted by noisewater 
Re: IndyCar 2012?
Date: April 06, 2013 05:35PM
Posted by: OG-LOC
links please for f1c mod at least?
Re: IndyCar 2012?
Date: April 08, 2013 12:15AM
Posted by: OG-LOC
pleaaase bruce D its very important
Re: IndyCar 2012?
Date: April 08, 2013 07:53AM
Posted by: Bruce D
OG-LOC Wrote:
-------------------------------------------------------
> pleaaase bruce D its very important

Well I'm converting it for my private use at the moment but there is a way to go, but the car models are in the game, both road and oval shapes. No helmets though but otherwise should be ok. Still some issues I need to resolve, like no mirrors! ;)
Re: IndyCar 2012?
Date: April 08, 2013 08:07AM
Posted by: Toki
Quote
Hasbriale
Those cars are ugly.. Try 2008 season..

I agree we have a great 2008 Beta Mod for GP4, a few Updates (engine sound, Tyres, Pitcrews ect) and its perfect. :-)

EDIT: AYAYAYAYAY i almost forgot to mention the Fictional Cart Mod from GP4 Facile [gp4facile.xooit.com] this one is great too.

The Real Story of the Race was that the Renault's fell apart and the Ferrari's didn't.
Rosberg headed for the sliproad and retired, probably because of Nicotin starvation they have still not given him a helmet with a little hole in it.



Edited 1 time(s). Last edit at 04/08/2013 09:24AM by Toki.
Re: IndyCar 2012?
Date: April 08, 2013 09:43AM
Posted by: OG-LOC
Bruce D did you checked your private messages please?
Re: IndyCar 2012?
Date: April 08, 2013 10:20AM
Posted by: Bruce D
Sorry don't always check them. Replied now. ;)
Re: IndyCar 2012?
Date: April 17, 2013 07:57AM
Posted by: Bruce D
I've put together a very-rough-around-the-edges personal 2012 mod based on the rFactor one previously mentioned. It has some weird bugs (that I know of, just break a wing and see what I mean!) based around some poor first attempts to convert models but I've learnt a lot which will help with my next big conversion news, which IMO is bigger than this. PM me for the link if you are interested.
Re: IndyCar 2012?
Date: April 18, 2013 05:16PM
Posted by: noisewater
Beautiful work, Bruce D!
Re: IndyCar 2012?
Date: January 06, 2014 05:45PM
Posted by: KimiHeikki
can you PM me your 2012 mod please ?
Re: IndyCar 2012?
Date: February 14, 2015 09:22AM
Posted by: aaronxiii
Hello all, new user. I would very much like to try an Indycar mod, is it still possible to play this one? Can anyone share the link?

Thanks.
Re: IndyCar 2012?
Date: February 14, 2015 02:32PM
Posted by: ricktworick1
Just a question, the cars in the game reach maximum 290 KPH, how do I change it so it could become a little bit more realistic to the Indy specification? I tried editing the perf files with no results.
Re: IndyCar 2012?
Date: February 14, 2015 04:09PM
Posted by: klausfeldmann
ricktworick1 schrieb:
-------------------------------------------------------
> Just a question, the cars in the game reach
> maximum 290 KPH, how do I change it so it could
> become a little bit more realistic to the Indy
> specification? I tried editing the perf files with
> no results.

Indeed, the performance-file has no big effect on the topspeeds. Edit the Downforce/Drag-ratio instead. A value of around 3.0 might be equal to the old indy-specs. New IndyCars are not that fast any more, sadly.

The higher the value, the less air resistance the cars will have.

Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy